{
}
-bool HYDROGUI_PrsPolylineDriver::Update( const Handle(HYDROData_Object)& theObj,
+bool HYDROGUI_PrsPolylineDriver::Update( const Handle(HYDROData_Entity)& theObj,
HYDROGUI_Prs*& thePrs )
{
HYDROGUI_PrsDriver::Update( theObj, thePrs );
HYDROGUI_PrsPolyline* aPrsPolyline = (HYDROGUI_PrsPolyline*)thePrs;
aPrsPolyline->setName( aPolyline->GetName() );
- aPrsPolyline->setPath( aPolyline->painterPath() );
+ aPrsPolyline->setPath( aPolyline->GetPainterPath() );
aPrsPolyline->compute();