myPixmapItem( 0 ),
myPrsImageFrame( 0 ),
myIsTransformationPointPreview( false ),
- myTransformationPointMode( None )
+ myTransformationPointType( None )
{
myTransformationPointCursor = new QCursor( Qt::CrossCursor );
}
}
//================================================================
-// Function : setTransformationPointMode
+// Function : setTransformationPointType
// Purpose :
//================================================================
-void HYDROGUI_PrsImage::setTransformationPointMode( const int theMode )
+void HYDROGUI_PrsImage::setTransformationPointType( const int thePointType )
{
- myTransformationPointMode = theMode;
- if( theMode != None )
+ myTransformationPointType = thePointType;
+ if( thePointType != None )
computeTransformationPoints();
}
computeTransformationPoints();
}
+//================================================================
+// Function : updateTransformationPoint
+// Purpose :
+//================================================================
+void HYDROGUI_PrsImage::updateTransformationPoint( const int thePointType,
+ const bool theIsY,
+ const int theValue )
+{
+ if( myTransformationPointMap.find( thePointType ) != myTransformationPointMap.end() )
+ {
+ TransformationPoint& aTransformationPoint = myTransformationPointMap[ thePointType ];
+ QPoint& aPoint = aTransformationPoint.Point;
+ theIsY ? aPoint.setY( theValue ) : aPoint.setX( theValue );
+ computeTransformationPoints();
+ }
+}
+
//================================================================
// Function : boundingRect
// Purpose :
{
if( myIsTransformationPointPreview )
{
- if( myTransformationPointMode != None )
+ if( myTransformationPointType != None )
theCursor = *getTransformationPointCursor();
}
else
{
if( myIsTransformationPointPreview )
{
- if( myTransformationPointMode == None || !theRect.isEmpty() )
+ if( myTransformationPointType == None || !theRect.isEmpty() )
return false;
- TransformationPoint& aTransformationPoint = myTransformationPointMap[ myTransformationPointMode ];
- aTransformationPoint.Point = QPoint( (int)theX, (int)theY );
+ QPoint aPos = pos().toPoint();
+
+ TransformationPoint& aTransformationPoint = myTransformationPointMap[ myTransformationPointType ];
+ aTransformationPoint.Point = QPoint( (int)theX, (int)theY ) - aPos;
computeTransformationPoints();
return true;
}