}
bool anIsVisible = myIsTransformationPointPreview;
+ bool anIsPointVisible;
for( int aPointType = PointA; aPointType <= PointC; aPointType++ )
{
+ // If image is transformed only by two points then the point C is invisible
+ anIsPointVisible = anIsVisible && (
+ ( !myIsByTwoPoints ) || ( myIsByTwoPoints && ( aPointType != PointC ) ) );
TransformationPoint& aTransformationPoint = myTransformationPointMap[ aPointType ];
double aRadius = 5;
const QPointF& aPoint = aTransformationPoint.Point;
QRectF aRect( aPoint - QPointF( aRadius, aRadius ), QSizeF( aRadius * 2 + 1, aRadius * 2 + 1 ) );
aTransformationPoint.PointItem->setRect( aRect );
- aTransformationPoint.PointItem->setVisible( anIsVisible );
+ aTransformationPoint.PointItem->setVisible( anIsPointVisible );
QPointF aCaptionShift( -aRadius * 2, aRadius * 2 );
aTransformationPoint.CaptionItem->setPos( aPoint + aCaptionShift );
- aTransformationPoint.CaptionItem->setVisible( anIsVisible );
+ aTransformationPoint.CaptionItem->setVisible( anIsPointVisible );
+ }
+}
+
+//================================================================
+// Function : IsByTwoPoints
+// Purpose :
+//================================================================
+bool HYDROGUI_PrsImage::getIsByTwoPoints() const
+{
+ return myIsByTwoPoints;
+}
+
+//================================================================
+// Function : SetIsByTwoPoints
+// Purpose :
+//================================================================
+void HYDROGUI_PrsImage::setIsByTwoPoints( const bool theIsByTwoPoints )
+{
+ myIsByTwoPoints = theIsByTwoPoints;
+ if ( myTransformationPointMap.contains( PointC ) )
+ {
+ TransformationPoint& aTransformationPoint = myTransformationPointMap[ PointC ];
+ aTransformationPoint.PointItem->setVisible( myIsTransformationPointPreview && theIsByTwoPoints );
+ aTransformationPoint.CaptionItem->setVisible( myIsTransformationPointPreview && theIsByTwoPoints );
}
}