#ifndef HYDROGUI_PRS_H
#define HYDROGUI_PRS_H
-#include <HYDROData_Object.h>
+#include <HYDROData_Entity.h>
#include <GraphicsView_Object.h>
class HYDROGUI_Prs : public GraphicsView_Object
{
public:
- HYDROGUI_Prs( const Handle(HYDROData_Object)& theObject );
+ HYDROGUI_Prs( const Handle(HYDROData_Entity)& theObject );
virtual ~HYDROGUI_Prs();
public:
- Handle(HYDROData_Object) getObject() const { return myObject; }
+ Handle(HYDROData_Entity) getObject() const { return myObject; }
bool getIsToUpdate() const { return myIsToUpdate; }
void setIsToUpdate( bool theState ) { myIsToUpdate = theState; }
QCursor* getHighlightCursor() const { return myHighlightCursor; }
private:
- Handle(HYDROData_Object) myObject;
+ Handle(HYDROData_Entity) myObject;
bool myIsToUpdate;
private: