#include <HYDROGUI_Module.h>
#include <HYDROGUI_ProfileOp.h>
#include <HYDROGUI_ProfileDlg.h>
-#include <HYDROGUI_Tool.h>
+#include <HYDROGUI_Tool2.h>
#include <HYDROGUI_UpdateFlags.h>
#include <HYDROGUI_DataObject.h>
#include <HYDROData_Document.h>
HYDROGUI_ProfileDlg* aPanel = (HYDROGUI_ProfileDlg*)inputPanel();
aPanel->reset();
+ setPreviewManager( aPanel->viewManager() );
+ setCursor();
if( myIsEdit )
if ( isApplyAndClose() )
void HYDROGUI_ProfileOp::abortOperation()
{
erasePreview();
+ restoreCursor();
HYDROGUI_Operation::abortOperation();
}
void HYDROGUI_ProfileOp::commitOperation()
{
erasePreview();
+ restoreCursor();
HYDROGUI_Operation::commitOperation();
}
if ( !myIsEdit )
{
- aProfileObj->SetBorderColor( HYDROData_Profile::DefaultBorderColor() );
+ aProfileObj->SetBorderColor( aProfileObj->DefaultBorderColor() );
}
// At first we update the child u,z profile object
- aProfileUZ->SetToUpdate( true );
+ aProfileUZ->Changed( HYDROData_Entity::Geom_2d );
aProfileUZ->Update();
// And now we update our edited object