#include <HYDROGUI_Module.h>
#include <HYDROGUI_ProfileOp.h>
#include <HYDROGUI_ProfileDlg.h>
-#include <HYDROGUI_Tool.h>
+#include <HYDROGUI_Tool2.h>
#include <HYDROGUI_UpdateFlags.h>
#include <HYDROGUI_DataObject.h>
#include <HYDROData_Document.h>
if ( !myIsEdit )
{
- aProfileObj->SetBorderColor( HYDROData_Profile::DefaultBorderColor() );
+ aProfileObj->SetBorderColor( aProfileObj->DefaultBorderColor() );
}
// At first we update the child u,z profile object
- aProfileUZ->SetToUpdate( true );
+ aProfileUZ->Changed( HYDROData_Entity::Geom_2d );
aProfileUZ->Update();
// And now we update our edited object