-// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
-//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
+// Copyright (C) 2014-2015 EDF-R&D
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
#include <QWidget>
class QListView;
-class QToolButton;
+class QPushButton;
/**
* \class HYDROGUI_OrderedListWidget
Q_OBJECT
public:
- HYDROGUI_OrderedListWidget( QWidget* theParent );
+ HYDROGUI_OrderedListWidget( QWidget* theParent, int theArrowIconSize = 32 );
virtual ~HYDROGUI_OrderedListWidget();
void setObjects( const HYDROGUI_ListModel::Object2VisibleList& theObjects );
HYDROGUI_ListModel::ObjectList getObjects() const;
+ void addObject( const HYDROGUI_ListModel::Object2Visible& theObject );
+ void removeObjectByName( const QString& theObjectName );
+
void setHiddenObjectsShown( const bool theIsToShow );
+ void setVisibilityIconShown( const bool theIsToShow );
+
+ void setOrderingEnabled( const bool theIsToEnable );
QStringList getSelectedEntries() const;
void setSelectedEntries( const QStringList& theEntries ) const;
+ QStringList getSelectedNames() const;
+ QStringList getAllNames() const;
+
+ void undoLastMove();
+
signals:
void selectionChanged();
+ void orderChanged();
private slots:
void onMove( int theType );
private:
HYDROGUI_ListModel* getSourceModel() const;
+ QModelIndexList getSelectedIndexes() const;
+
private:
QListView* myList; ///< the list view
- QToolButton* myTop; ///< the move on top button
- QToolButton* myUp; ///< the move up button
- QToolButton* myDown; ///< the move down button
- QToolButton* myBottom; ///< the move on bottom button
+ QPushButton* myTop; ///< the move on top button
+ QPushButton* myUp; ///< the move up button
+ QPushButton* myDown; ///< the move down button
+ QPushButton* myBottom; ///< the move on bottom button
bool myIsHiddenObjectsShown; ///< defines whether to include hidden objects in the list
+ bool myIsVisibilityIconShown; ///< defines whether to show visibility icon (eye icon)
};
#endif