if( !anObject.IsNull() )
anObjName = anObject->GetName();
- myObjName->setText( anObjName );
+ SetName( anObjName );
+}
+
+void HYDROGUI_ObjSelector::SetName( const QString& theName )
+{
+ myObjName->setText( theName );
}
QString HYDROGUI_ObjSelector::GetName() const