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Refactoring. Hilight presentation on top.
[modules/hydro.git] / src / HYDROGUI / HYDROGUI_OCCDisplayer.cxx
index f702ecbfef8940d99c13c439139ddba49d11dac3..310e84de0cdb63dd854393fc4a98ff9c9342eee5 100644 (file)
 #include "HYDROGUI_Module.h"
 #include "HYDROGUI_Tool.h"
 #include "HYDROGUI_Shape.h"
+#include "HYDROGUI_Operation.h"
+#include "HYDROGUI_DataObject.h"
+#include "HYDROGUI_ZLayers.h"
 
 #include <AIS_InteractiveContext.hxx>
 #include <AIS_ListIteratorOfListOfInteractive.hxx>
 #include <AIS_ListOfInteractive.hxx>
 
+#include <TColStd_SequenceOfInteger.hxx>
+
+#include <LightApp_Application.h>
+#include <SUIT_Study.h>
+
 #include <OCCViewer_ViewManager.h>
 #include <OCCViewer_ViewModel.h>
 #include <OCCViewer_ViewWindow.h>
@@ -65,6 +73,46 @@ void HYDROGUI_OCCDisplayer::SetToUpdate( const HYDROData_SequenceOfObjects& theO
   }
 }
 
+int HYDROGUI_OCCDisplayer::AddPreviewZLayer( OCCViewer_ViewManager* theMgr )
+{
+  int aLayer = -1;
+  OCCViewer_Viewer* aViewer = theMgr->getOCCViewer();
+  if ( !aViewer )
+    return aLayer;
+
+  aLayer = CreateTopZLayer( aViewer->getViewer3d() );
+  
+  // Hilight presentation should be on top
+  Handle(AIS_InteractiveContext) aCtx = aViewer->getAISContext();
+  if( !aCtx.IsNull() ) {
+    int aTopLayer = CreateTopZLayer( aViewer->getViewer3d() );
+    if ( aTopLayer > 0 ) {
+      UpdateZLayersOfHilightPresentationsOfDisplayedObjects( aCtx, aTopLayer );
+    }
+  }
+
+  return aLayer;
+}
+
+void HYDROGUI_OCCDisplayer::RemoveZLayer( OCCViewer_ViewManager* theMgr,
+                                          const int theLayer )
+{
+  if ( theLayer < 0 )
+    return;
+
+  OCCViewer_Viewer* aViewer = theMgr->getOCCViewer();
+  if ( !aViewer )
+    return;
+
+  // Get existing Z layers
+  TColStd_SequenceOfInteger anExistingZLayers;
+  aViewer->getViewer3d()->GetAllZLayers( anExistingZLayers );
+  int aNbLayers = anExistingZLayers.Length();
+  
+  if ( theLayer < aNbLayers )
+    aViewer->getViewer3d()->RemoveZLayer( theLayer );
+}
+
 void HYDROGUI_OCCDisplayer::EraseAll( const int theViewerId )
 {
   OCCViewer_Viewer* aViewer = module()->getOCCViewer( theViewerId );
@@ -89,6 +137,7 @@ void HYDROGUI_OCCDisplayer::Erase( const HYDROData_SequenceOfObjects& theObjs,
 
     module()->removeObjectShape( (size_t)aViewer, anObj );
   }
+  aViewer->update();
 }
 
 HYDROGUI_Shape* HYDROGUI_OCCDisplayer::createShape( const int                             theViewerId,
@@ -99,15 +148,7 @@ HYDROGUI_Shape* HYDROGUI_OCCDisplayer::createShape( const int
   if ( theContext.IsNull() || theObject.IsNull() )
     return aResShape;
 
-  ObjectKind anObjectKind = theObject->GetKind();
-  if ( anObjectKind != KIND_IMAGE &&
-       anObjectKind != KIND_POLYLINEXY &&
-       anObjectKind != KIND_IMMERSIBLE_ZONE &&
-       anObjectKind != KIND_REGION &&
-       anObjectKind != KIND_ZONE &&
-       anObjectKind != KIND_OBSTACLE &&
-       anObjectKind != KIND_PROFILE &&
-       anObjectKind != KIND_STREAM )
+  if ( !HYDROGUI_Tool::IsObjectHasPresentation( theObject, OCCViewer_Viewer::Type() ) )
     return aResShape;
 
   aResShape = new HYDROGUI_Shape( theContext, theObject );
@@ -121,51 +162,118 @@ void HYDROGUI_OCCDisplayer::Display( const HYDROData_SequenceOfObjects& theObjs,
                                      const bool                         theIsForced,
                                      const bool theDoFitAll )
 {
+  // Get OCC viewer by id
   OCCViewer_Viewer* aViewer = module()->getOCCViewer( theViewerId );
   if( !aViewer )
     return;
 
+  // Get interactive context
   Handle(AIS_InteractiveContext) aCtx = aViewer->getAISContext();
   if( aCtx.IsNull() )
     return;
 
-  for ( int i = 1, n = theObjs.Length(); i <= n; i++ )
-  {
-    Handle(HYDROData_Entity) anObj = theObjs.Value( i );
-    if ( anObj.IsNull() || anObj->IsRemoved() )
-      continue;
-
-    HYDROGUI_Shape* anObjShape = module()->getObjectShape( (size_t)aViewer, anObj );
-
-    if ( !anObjShape || anObjShape->getIsToUpdate() || theIsForced )
-    {
-      if ( !anObjShape )
-        anObjShape = createShape( (size_t)aViewer, aCtx, anObj );
+  // Get the document
+  Handle(HYDROData_Document) aDoc = HYDROData_Document::Document( module()->getStudyId() );
+  if ( !aDoc )
+    return;
+  
+  // Assign Z layer indexes to the objects
+  aDoc->Show( theObjs );
+
+  // Sort objects by display order ( needed for Z layers assignment only )
+  HYDROData_SequenceOfObjects anUnorderedToDisplay = theObjs;
+  HYDROData_SequenceOfObjects anOrderedToDisplay;
+  HYDROData_SequenceOfObjects anAllOrderedObjects = aDoc->GetObjectsLayerOrder();
+
+  HYDROData_SequenceOfObjects::Iterator anAllOrderedIter( anAllOrderedObjects );
+  for ( ; anAllOrderedIter.More(); anAllOrderedIter.Next() ) {
+    QString anOrderedEntry = 
+      HYDROGUI_DataObject::dataObjectEntry( anAllOrderedIter.Value() );
+    
+    HYDROData_SequenceOfObjects::Iterator aToDisplayIter( anUnorderedToDisplay );
+    for ( ; aToDisplayIter.More(); aToDisplayIter.Next() ) {
+      Handle(HYDROData_Entity) anObjToDisplay = aToDisplayIter.Value();
+      QString anEntry = HYDROGUI_DataObject::dataObjectEntry( anObjToDisplay );
+      if ( anEntry == anOrderedEntry ) {
+        anOrderedToDisplay.Prepend( anObjToDisplay );
+        anUnorderedToDisplay.Remove( aToDisplayIter );
+        break;
+      }
+    }
+  }
+  
+  // Get 3d viewer
+  Handle(V3d_Viewer) aViewer3d = aViewer->getViewer3d();
+
+  // Display objects:
+  HYDROGUI_ZLayersIterator aZLayersIt( aViewer->getViewer3d() );
+  if ( !aZLayersIt.More() ) {
+    aZLayersIt.Next();
+  }
 
-      if ( anObjShape )
-        anObjShape->update( false );
+  // 1. Display the ordered objects:
+  HYDROData_SequenceOfObjects::Iterator anOrderedIter( anOrderedToDisplay );
+  for ( ; anOrderedIter.More(); anOrderedIter.Next() ) {
+    Handle(HYDROData_Entity) anObj = anOrderedIter.Value();
+    if ( Display( anObj, aViewer, theIsForced ) ) {
+      // set Z layer ( one Z layer for each ordered object )
+      int aZLayerId = aZLayersIt.LayerId();
+      SetZLayer( aViewer, anObj, aZLayerId );
+      SetZLayerSettings( aViewer3d, aZLayerId, true );
+      aZLayersIt.Next();
     }
+  }
 
-    if ( anObjShape )
-    {
-      bool anIsVisible = module()->isObjectVisible( (size_t)aViewer, anObj );
-      anObjShape->setVisible( anIsVisible, false );
+  // 2. Display the unordered objects:
+  bool isDisplayed = false;
+  int anUnorderedZLayerId = aZLayersIt.LayerId();
+  HYDROData_SequenceOfObjects::Iterator anUnorderedIter( anUnorderedToDisplay );
+  for ( ; anUnorderedIter.More(); anUnorderedIter.Next() ) {
+    Handle(HYDROData_Entity) anObj = anUnorderedIter.Value();
+    if ( Display( anObj, aViewer, theIsForced) ) {
+      // set Z layer ( one Z layer for all unordered objects )
+      SetZLayer( aViewer, anObj, anUnorderedZLayerId );
+      if ( !isDisplayed ) {
+        SetZLayerSettings( aViewer3d, anUnorderedZLayerId, false );
+      }
+      isDisplayed = true;
     }
   }
+  
+  // 3. Update the top Z layer index
+  if ( isDisplayed ) {
+    aZLayersIt.Next();
+  }
 
-  if ( theDoFitAll )
-  {
+  // Update Z layer of the active operation
+  int aPreviewZLayerId = aZLayersIt.LayerId();
+
+  HYDROGUI_Module* aModule = module();
+  SUIT_Operation* anOp = aModule->activeOperation();
+  HYDROGUI_Operation* aHOp = anOp ? dynamic_cast<HYDROGUI_Operation*>( anOp ) : 0;
+  if ( aHOp && aHOp->getPreviewZLayer() >= 0 ) {
+    aHOp->updatePreviewZLayer( aPreviewZLayerId );
+    aZLayersIt.Next();
+  }
+
+  // Update Z layer of hilight presentations
+  int aHilightLayer = aZLayersIt.TopLayer();
+  UpdateZLayersOfHilightPresentationsOfDisplayedObjects( aCtx, aHilightLayer );
+
+  // Fit all / update selection
+  if ( theDoFitAll ) {
     OCCViewer_ViewManager* aViewManager
       = ::qobject_cast<OCCViewer_ViewManager*>( aViewer->getViewManager() );
-    if ( aViewManager )
-    {
+    if ( aViewManager ) {
       OCCViewer_ViewWindow* aViewWindow = 
         ::qobject_cast<OCCViewer_ViewWindow*>( aViewManager->getActiveView() );
-      if ( aViewWindow )
-      {
+      if ( aViewWindow ) {
         aViewWindow->onFitAll();
       }
     }
+  } 
+  else if ( !aCtx.IsNull() ) { // TODO: determine if this code is necessary (added as a fix for issue# 359)
+    aCtx->UpdateSelected();
   }
 }
 
@@ -200,3 +308,75 @@ QString HYDROGUI_OCCDisplayer::GetType() const
 {
   return OCCViewer_Viewer::Type();
 }
+
+bool HYDROGUI_OCCDisplayer::Display( const Handle(HYDROData_Entity)& theObject,
+                                     const OCCViewer_Viewer* theViewer,
+                                     const bool theIsForced )
+{
+  bool aRes = false;
+
+  if ( theObject.IsNull() || theObject->IsRemoved() || !theViewer ) {
+    return aRes;
+  }
+
+  // Get interactive context
+  Handle(AIS_InteractiveContext) aCtx = theViewer->getAISContext();
+  if( aCtx.IsNull() ) {
+    return aRes;
+  }
+
+  // Viewer id
+  size_t aViewerId = (size_t)theViewer;
+
+  // Object shape 
+  HYDROGUI_Shape* anObjShape = module()->getObjectShape( aViewerId, theObject );
+  // create if needed
+  if ( !anObjShape ) {
+    anObjShape = createShape( aViewerId, aCtx, theObject );
+    if ( anObjShape ) {
+      anObjShape->setIsToUpdate( true );
+    }
+  }
+  
+  // Process the shape
+  if ( anObjShape ) {
+    // update if needed
+    if ( anObjShape->getIsToUpdate() || theIsForced ) {
+      anObjShape->update( false );
+    }
+
+    // Set visibility
+    bool anIsVisible = module()->isObjectVisible( aViewerId, theObject );
+    anObjShape->setVisible( anIsVisible, false );
+
+    aRes = true;
+  }
+
+  return aRes;
+}
+
+void HYDROGUI_OCCDisplayer::SetZLayer( const OCCViewer_Viewer* theViewer,
+                                       const Handle(HYDROData_Entity)& theObject, 
+                                       const int theZLayerId )
+{
+  if ( !theViewer || ( theZLayerId < 0 ) ) {
+    return;
+  }
+  
+  // Get interactive context
+  Handle(AIS_InteractiveContext) aCtx = theViewer->getAISContext();
+  if( aCtx.IsNull() ) {
+    return;
+  }
+
+  // Get viewer id
+  size_t aViewerId = (size_t)theViewer;
+
+  // Get object shape 
+  HYDROGUI_Shape* anObjShape = module()->getObjectShape( aViewerId, theObject );
+
+  // Set Z layer
+  if ( anObjShape ) {
+    aCtx->SetZLayer( anObjShape->getAISShape(), theZLayerId );
+  }
+}
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