#include "HYDROGUI_Shape.h"
#include "HYDROGUI_Operation.h"
#include "HYDROGUI_DataObject.h"
+#include "HYDROGUI_ZLayers.h"
#include <AIS_InteractiveContext.hxx>
#include <AIS_ListIteratorOfListOfInteractive.hxx>
}
}
-int HYDROGUI_OCCDisplayer::AddTopZLayer( OCCViewer_ViewManager* theMgr )
+int HYDROGUI_OCCDisplayer::AddPreviewZLayer( OCCViewer_ViewManager* theMgr )
{
int aLayer = -1;
OCCViewer_Viewer* aViewer = theMgr->getOCCViewer();
if ( !aViewer )
return aLayer;
- Standard_Integer aNewId = -1;
- if ( aViewer->getViewer3d()->AddZLayer( aNewId ) )
- aLayer = aNewId;
+ aLayer = CreateTopZLayer( aViewer->getViewer3d() );
+
+ // Hilight presentation should be on top
+ Handle(AIS_InteractiveContext) aCtx = aViewer->getAISContext();
+ if( !aCtx.IsNull() ) {
+ int aTopLayer = CreateTopZLayer( aViewer->getViewer3d() );
+ if ( aTopLayer > 0 ) {
+ UpdateZLayersOfHilightPresentationsOfDisplayedObjects( aCtx, aTopLayer );
+ }
+ }
return aLayer;
}
const bool theIsForced,
const bool theDoFitAll )
{
+ // Get OCC viewer by id
OCCViewer_Viewer* aViewer = module()->getOCCViewer( theViewerId );
if( !aViewer )
return;
+ // Get interactive context
Handle(AIS_InteractiveContext) aCtx = aViewer->getAISContext();
if( aCtx.IsNull() )
return;
-
+ // Get the document
Handle(HYDROData_Document) aDoc = HYDROData_Document::Document( module()->getStudyId() );
if ( !aDoc )
return;
- // Assign Z layer indexes
+ // Assign Z layer indexes to the objects
aDoc->Show( theObjs );
- // TODO: implement sorting in another way
// Sort objects by display order ( needed for Z layers assignment only )
- HYDROData_SequenceOfObjects anObjects = theObjs;
+ HYDROData_SequenceOfObjects anUnorderedToDisplay = theObjs;
HYDROData_SequenceOfObjects anOrderedToDisplay;
- HYDROData_SequenceOfObjects anAllOrdered = aDoc->GetObjectsLayerOrder();
- for ( int i = 1, n = anAllOrdered.Length(); i <= n; i++ ) {
- QString anAllEntry = HYDROGUI_DataObject::dataObjectEntry( anAllOrdered.Value( i ) );
-
- for ( int j = 1; j <= anObjects.Length(); j++ ) {
- Handle(HYDROData_Entity) anObj = anObjects.Value( j );
- QString anEntry = HYDROGUI_DataObject::dataObjectEntry( anObj );
- if ( anEntry != anAllEntry ) {
- continue;
+ HYDROData_SequenceOfObjects anAllOrderedObjects = aDoc->GetObjectsLayerOrder();
+
+ HYDROData_SequenceOfObjects::Iterator anAllOrderedIter( anAllOrderedObjects );
+ for ( ; anAllOrderedIter.More(); anAllOrderedIter.Next() ) {
+ QString anOrderedEntry =
+ HYDROGUI_DataObject::dataObjectEntry( anAllOrderedIter.Value() );
+
+ HYDROData_SequenceOfObjects::Iterator aToDisplayIter( anUnorderedToDisplay );
+ for ( ; aToDisplayIter.More(); aToDisplayIter.Next() ) {
+ Handle(HYDROData_Entity) anObjToDisplay = aToDisplayIter.Value();
+ QString anEntry = HYDROGUI_DataObject::dataObjectEntry( anObjToDisplay );
+ if ( anEntry == anOrderedEntry ) {
+ anOrderedToDisplay.Prepend( anObjToDisplay );
+ anUnorderedToDisplay.Remove( aToDisplayIter );
+ break;
}
- anObjects.Remove( j );
- anOrderedToDisplay.Prepend( anObj );
- break;
}
}
+
+ // Get 3d viewer
+ Handle(V3d_Viewer) aViewer3d = aViewer->getViewer3d();
- // Get existing Z layers
- TColStd_SequenceOfInteger anExistingZLayers;
- aViewer->getViewer3d()->GetAllZLayers( anExistingZLayers );
- int aNbLayers = anExistingZLayers.Length();
-
- // Display
- int i = 1;
- for ( int n = anOrderedToDisplay.Length(); i <= n; i++ )
- {
- Handle(HYDROData_Entity) anObj = anOrderedToDisplay.Value( i );
- if ( anObj.IsNull() || anObj->IsRemoved() )
- continue;
-
- HYDROGUI_Shape* anObjShape = module()->getObjectShape( (size_t)aViewer, anObj );
-
- if ( !anObjShape || anObjShape->getIsToUpdate() || theIsForced )
- {
- if ( !anObjShape )
- anObjShape = createShape( (size_t)aViewer, aCtx, anObj );
+ // Display objects:
+ HYDROGUI_ZLayersIterator aZLayersIt( aViewer->getViewer3d() );
+ if ( !aZLayersIt.More() ) {
+ aZLayersIt.Next();
+ }
- if ( anObjShape )
- anObjShape->update( false );
+ // 1. Display the ordered objects:
+ HYDROData_SequenceOfObjects::Iterator anOrderedIter( anOrderedToDisplay );
+ for ( ; anOrderedIter.More(); anOrderedIter.Next() ) {
+ Handle(HYDROData_Entity) anObj = anOrderedIter.Value();
+ if ( Display( anObj, aViewer, theIsForced ) ) {
+ // set Z layer ( one Z layer for each ordered object )
+ int aZLayerId = aZLayersIt.LayerId();
+ SetZLayer( aViewer, anObj, aZLayerId );
+ SetZLayerSettings( aViewer3d, aZLayerId, true );
+ aZLayersIt.Next();
}
+ }
- if ( anObjShape )
- {
- bool anIsVisible = module()->isObjectVisible( (size_t)aViewer, anObj );
- anObjShape->setVisible( anIsVisible, false );
-
- // Set Z layer
- Standard_Integer aLayerId = -1;
- if ( i <= aNbLayers ) {
- aLayerId = anExistingZLayers.Value( i );
- } else {
- Standard_Integer aNewId = -1;
- if ( aViewer->getViewer3d()->AddZLayer( aNewId ) ) {
- aLayerId = aNewId;
- }
- }
- if ( aLayerId >= 0 ) {
- aCtx->SetZLayer( anObjShape->getAISShape(), aLayerId );
+ // 2. Display the unordered objects:
+ bool isDisplayed = false;
+ int anUnorderedZLayerId = aZLayersIt.LayerId();
+ HYDROData_SequenceOfObjects::Iterator anUnorderedIter( anUnorderedToDisplay );
+ for ( ; anUnorderedIter.More(); anUnorderedIter.Next() ) {
+ Handle(HYDROData_Entity) anObj = anUnorderedIter.Value();
+ if ( Display( anObj, aViewer, theIsForced) ) {
+ // set Z layer ( one Z layer for all unordered objects )
+ SetZLayer( aViewer, anObj, anUnorderedZLayerId );
+ if ( !isDisplayed ) {
+ SetZLayerSettings( aViewer3d, anUnorderedZLayerId, false );
}
+ isDisplayed = true;
}
}
- // update Z layer of the active operation
+
+ // 3. Update the top Z layer index
+ if ( isDisplayed ) {
+ aZLayersIt.Next();
+ }
+
+ // Update Z layer of the active operation
+ int aPreviewZLayerId = aZLayersIt.LayerId();
+
HYDROGUI_Module* aModule = module();
SUIT_Operation* anOp = aModule->activeOperation();
HYDROGUI_Operation* aHOp = anOp ? dynamic_cast<HYDROGUI_Operation*>( anOp ) : 0;
if ( aHOp && aHOp->getPreviewZLayer() >= 0 ) {
- Standard_Integer aLayerId = -1;
- if ( i <= aNbLayers )
- aLayerId = anExistingZLayers.Value( i );
- else {
- Standard_Integer aNewId = -1;
- if ( aViewer->getViewer3d()->AddZLayer( aNewId ) ) {
- aLayerId = aNewId;
- }
- }
- aHOp->updatePreviewZLayer( aLayerId );
+ aHOp->updatePreviewZLayer( aPreviewZLayerId );
+ aZLayersIt.Next();
}
- if ( theDoFitAll )
- {
+ // Update Z layer of hilight presentations
+ int aHilightLayer = aZLayersIt.TopLayer();
+ UpdateZLayersOfHilightPresentationsOfDisplayedObjects( aCtx, aHilightLayer );
+
+ // Fit all / update selection
+ if ( theDoFitAll ) {
OCCViewer_ViewManager* aViewManager
= ::qobject_cast<OCCViewer_ViewManager*>( aViewer->getViewManager() );
- if ( aViewManager )
- {
+ if ( aViewManager ) {
OCCViewer_ViewWindow* aViewWindow =
::qobject_cast<OCCViewer_ViewWindow*>( aViewManager->getActiveView() );
- if ( aViewWindow )
- {
+ if ( aViewWindow ) {
aViewWindow->onFitAll();
}
}
- }
- else if ( aCtx.IsNull() )
- {
+ }
+ else if ( !aCtx.IsNull() ) { // TODO: determine if this code is necessary (added as a fix for issue# 359)
aCtx->UpdateSelected();
}
}
{
return OCCViewer_Viewer::Type();
}
+
+bool HYDROGUI_OCCDisplayer::Display( const Handle(HYDROData_Entity)& theObject,
+ const OCCViewer_Viewer* theViewer,
+ const bool theIsForced )
+{
+ bool aRes = false;
+
+ if ( theObject.IsNull() || theObject->IsRemoved() || !theViewer ) {
+ return aRes;
+ }
+
+ // Get interactive context
+ Handle(AIS_InteractiveContext) aCtx = theViewer->getAISContext();
+ if( aCtx.IsNull() ) {
+ return aRes;
+ }
+
+ // Viewer id
+ size_t aViewerId = (size_t)theViewer;
+
+ // Object shape
+ HYDROGUI_Shape* anObjShape = module()->getObjectShape( aViewerId, theObject );
+ // create if needed
+ if ( !anObjShape ) {
+ anObjShape = createShape( aViewerId, aCtx, theObject );
+ if ( anObjShape ) {
+ anObjShape->setIsToUpdate( true );
+ }
+ }
+
+ // Process the shape
+ if ( anObjShape ) {
+ // update if needed
+ if ( anObjShape->getIsToUpdate() || theIsForced ) {
+ anObjShape->update( false );
+ }
+
+ // Set visibility
+ bool anIsVisible = module()->isObjectVisible( aViewerId, theObject );
+ anObjShape->setVisible( anIsVisible, false );
+
+ aRes = true;
+ }
+
+ return aRes;
+}
+
+void HYDROGUI_OCCDisplayer::SetZLayer( const OCCViewer_Viewer* theViewer,
+ const Handle(HYDROData_Entity)& theObject,
+ const int theZLayerId )
+{
+ if ( !theViewer || ( theZLayerId < 0 ) ) {
+ return;
+ }
+
+ // Get interactive context
+ Handle(AIS_InteractiveContext) aCtx = theViewer->getAISContext();
+ if( aCtx.IsNull() ) {
+ return;
+ }
+
+ // Get viewer id
+ size_t aViewerId = (size_t)theViewer;
+
+ // Get object shape
+ HYDROGUI_Shape* anObjShape = module()->getObjectShape( aViewerId, theObject );
+
+ // Set Z layer
+ if ( anObjShape ) {
+ aCtx->SetZLayer( anObjShape->getAISShape(), theZLayerId );
+ }
+}
\ No newline at end of file