HYDROGUI_NameValidator( HYDROGUI_Module* theModule, QObject* parent = 0 );
virtual ~HYDROGUI_NameValidator();
- State validate ( QString & theName, int & thePos ) const override;
- void fixup ( QString & input ) const override;
+ State validate ( QString & theName, int & thePos ) const;
+ void fixup ( QString & input ) const;
void setEditedObject( const Handle(HYDROData_Entity) theObj );