//aViewPort->setViewLabelPosition( GraphicsView_ViewPort::VLP_BottomLeft, true );
}
- if( aRole != VMR_TransformImage )
+ if( aRole != VMR_TransformImage && aRole != VMR_ReferenceImage )
update( UF_Viewer );
aViewer->activateTransform( GraphicsView_Viewer::FitAll );