const Handle(Prs3d_Presentation)&, const Standard_Integer = 0 );
virtual void ComputeSelection( const Handle(SelectMgr_Selection)&, const Standard_Integer );
- virtual void ClearSelected();
- virtual void HilightSelected( const Handle(PrsMgr_PresentationManager3d)&, const SelectMgr_SequenceOfOwner& );
-
DEFINE_STANDARD_RTTI(HYDROGUI_ImagePrs)
private: