+// Copyright (C) 2014-2015 EDF-R&D
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
#include "HYDROGUI_ImagePrs.h"
#include <Prs3d_Root.hxx>
+#include <SelectMgr_Selection.hxx>
+#include <SelectMgr_EntityOwner.hxx>
+#include <Select3D_SensitiveFace.hxx>
+
#include <Graphic3d_Group.hxx>
+#include <Graphic3d_AspectLine3d.hxx>
#include <Graphic3d_Texture2Dmanual.hxx>
+#include <Graphic3d_ArrayOfPolylines.hxx>
#include <Graphic3d_ArrayOfTriangles.hxx>
#include <Graphic3d_AspectFillArea3d.hxx>
+#include <TColgp_Array1OfPnt.hxx>
+
IMPLEMENT_STANDARD_TYPE(HYDROGUI_ImagePrs)
-IMPLEMENT_STANDARD_SUPERTYPE_ARRAY()
- STANDARD_TYPE(AIS_InteractiveObject),
- STANDARD_TYPE(SelectMgr_SelectableObject),
- STANDARD_TYPE(PrsMgr_PresentableObject),
- STANDARD_TYPE(MMgt_TShared),
- STANDARD_TYPE(Standard_Transient),
-IMPLEMENT_STANDARD_SUPERTYPE_ARRAY_END()
-IMPLEMENT_STANDARD_TYPE_END(HYDROGUI_ImagePrs)
-
-IMPLEMENT_DOWNCAST(HYDROGUI_ImagePrs,Standard_Transient)
-IMPLEMENT_STANDARD_RTTI(HYDROGUI_ImagePrs)
-
-HYDROGUI_ImagePrs::HYDROGUI_ImagePrs()
+ IMPLEMENT_STANDARD_SUPERTYPE_ARRAY()
+ STANDARD_TYPE(AIS_InteractiveObject),
+ STANDARD_TYPE(SelectMgr_SelectableObject),
+ STANDARD_TYPE(PrsMgr_PresentableObject),
+ STANDARD_TYPE(MMgt_TShared),
+ STANDARD_TYPE(Standard_Transient),
+ IMPLEMENT_STANDARD_SUPERTYPE_ARRAY_END()
+ IMPLEMENT_STANDARD_TYPE_END(HYDROGUI_ImagePrs)
+
+ IMPLEMENT_DOWNCAST(HYDROGUI_ImagePrs,Standard_Transient)
+ IMPLEMENT_STANDARD_RTTI(HYDROGUI_ImagePrs)
+
+ HYDROGUI_ImagePrs::HYDROGUI_ImagePrs()
: AIS_InteractiveObject()
{
-// SetTransformPersistence( Graphic3d_TMF_2d );
-// SetZLayer( Graphic3d_ZLayerId_TopOSD );
}
HYDROGUI_ImagePrs::HYDROGUI_ImagePrs( const Handle(Image_PixMap)& theImage, const QPolygonF& theContour )
myImage = theImage;
}
-void HYDROGUI_ImagePrs::ComputeSelection( const Handle(SelectMgr_Selection)&, const Standard_Integer )
+void HYDROGUI_ImagePrs::ComputeSelection( const Handle(SelectMgr_Selection)& theSelection, const Standard_Integer theMode )
{
+ if ( myContour.isEmpty() )
+ return;
+
+ if ( theMode == 0 )
+ {
+ Handle(SelectMgr_EntityOwner) anOwner = new SelectMgr_EntityOwner( this );
+
+ TColgp_Array1OfPnt aPoints( 0, myContour.size() - 1 );
+ for ( int i = 0; i < myContour.size(); i++ )
+ aPoints.SetValue( aPoints.Lower() + i, convert( myContour[i] ) );
+
+ Handle(Select3D_SensitiveFace) aSensitiveFace = new Select3D_SensitiveFace( anOwner, aPoints, Select3D_TOS_INTERIOR );
+ theSelection->Add( aSensitiveFace );
+ }
}
void HYDROGUI_ImagePrs::Compute( const Handle(PrsMgr_PresentationManager3d)&,
const Handle(Prs3d_Presentation)& aPrs,
- const Standard_Integer theMode )
+ const Standard_Integer aMode )
{
- if ( aPrs.IsNull() || myImage.IsNull() )
- return;
-
- aPrs->Clear();
- Handle(Graphic3d_Group) aGroup = Prs3d_Root::CurrentGroup( aPrs );
-
- if( theMode==0 )
- {
- }
- else
- {
- Graphic3d_MaterialAspect aMat( Graphic3d_NOM_PLASTIC );
- aMat.SetTransparency( 0.5 );
- Handle(Graphic3d_AspectFillArea3d) aFillAspect =
- new Graphic3d_AspectFillArea3d( Aspect_IS_SOLID, Quantity_NOC_WHITE, Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0, aMat, aMat );
-
- Handle(Graphic3d_TextureMap) aTex = new Graphic3d_Texture2Dmanual( myImage );
- aFillAspect->SetTextureMapOn();
- aFillAspect->SetTextureMap( aTex );
-
- Handle(Graphic3d_ArrayOfTriangles) aTriangles = new Graphic3d_ArrayOfTriangles( 6, 0, Standard_False, Standard_False, Standard_True );
-
- aTriangles->AddVertex( convert( myContour[0] ), gp_Pnt2d( 0, myImage->IsTopDown() ? 0 : 1 ) );
- aTriangles->AddVertex( convert( myContour[1] ), gp_Pnt2d( 1, myImage->IsTopDown() ? 0 : 1 ) );
- aTriangles->AddVertex( convert( myContour[2] ), gp_Pnt2d( 1, myImage->IsTopDown() ? 1 : 0 ) );
-
- aTriangles->AddVertex( convert( myContour[2] ), gp_Pnt2d( 1, myImage->IsTopDown() ? 1 : 0 ) );
- aTriangles->AddVertex( convert( myContour[3] ), gp_Pnt2d( 0, myImage->IsTopDown() ? 1 : 0 ) );
- aTriangles->AddVertex( convert( myContour[0] ), gp_Pnt2d( 0, myImage->IsTopDown() ? 0 : 1 ) );
-
- aGroup->SetGroupPrimitivesAspect( aFillAspect );
- aGroup->AddPrimitiveArray( aTriangles );
- }
+ aPrs->Clear();
+ Handle(Graphic3d_Group) aGroup = Prs3d_Root::CurrentGroup( aPrs );
+
+ if ( aMode == 0 )
+ {
+ Handle(Graphic3d_ArrayOfPolylines) aSegments = new Graphic3d_ArrayOfPolylines( 5 );
+ aSegments->AddVertex( convert( myContour[0] ) );
+ aSegments->AddVertex( convert( myContour[1] ) );
+ aSegments->AddVertex( convert( myContour[2] ) );
+ aSegments->AddVertex( convert( myContour[3] ) );
+ aSegments->AddVertex( convert( myContour[0] ) );
+
+ aGroup->AddPrimitiveArray( aSegments );
+ }
+ else
+ {
+ Graphic3d_MaterialAspect aMat( Graphic3d_NOM_PLASTIC );
+ Handle(Graphic3d_AspectFillArea3d) aFillAspect =
+ new Graphic3d_AspectFillArea3d( Aspect_IS_SOLID, Quantity_NOC_WHITE, Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0, aMat, aMat );
+
+ Handle(Graphic3d_TextureMap) aTex = new Graphic3d_Texture2Dmanual( myImage );
+ aTex->DisableModulate();
+ aFillAspect->SetTextureMapOn();
+ aFillAspect->SetTextureMap( aTex );
+
+ aGroup->SetGroupPrimitivesAspect( aFillAspect );
+
+ Handle(Graphic3d_ArrayOfTriangles) aTriangles = new Graphic3d_ArrayOfTriangles( 6, 0, Standard_False, Standard_False, Standard_True );
+
+ aTriangles->AddVertex( convert( myContour[0] ), gp_Pnt2d( 0, myImage->IsTopDown() ? 0 : 1 ) );
+ aTriangles->AddVertex( convert( myContour[1] ), gp_Pnt2d( 1, myImage->IsTopDown() ? 0 : 1 ) );
+ aTriangles->AddVertex( convert( myContour[2] ), gp_Pnt2d( 1, myImage->IsTopDown() ? 1 : 0 ) );
+
+ aTriangles->AddVertex( convert( myContour[2] ), gp_Pnt2d( 1, myImage->IsTopDown() ? 1 : 0 ) );
+ aTriangles->AddVertex( convert( myContour[3] ), gp_Pnt2d( 0, myImage->IsTopDown() ? 1 : 0 ) );
+ aTriangles->AddVertex( convert( myContour[0] ), gp_Pnt2d( 0, myImage->IsTopDown() ? 0 : 1 ) );
+
+ aGroup->AddPrimitiveArray( aTriangles );
+ }
}
gp_Pnt HYDROGUI_ImagePrs::convert( const QPointF& thePoint ) const