#include "HYDROGUI_Module.h"
#include "HYDROGUI_Shape.h"
#include "HYDROGUI_Tool.h"
+#include "HYDROGUI_Tool2.h"
#include "HYDROGUI_UpdateFlags.h"
#include <HYDROData_Iterator.h>
myEditedObject->SetProfile( aProfile );
}
- if ( myEditedObject->IsMustBeUpdated() )
+ if ( myEditedObject->IsMustBeUpdated( HYDROData_Entity::Geom_2d ) )
myEditedObject->Update();
erasePreview();