Q_OBJECT
public:
- HYDROGUI_CalculationOp( HYDROGUI_Module* theModule, bool theIsEdit );
+ HYDROGUI_CalculationOp( HYDROGUI_Module* theModule, bool theIsEdit, bool IsComplete );
virtual ~HYDROGUI_CalculationOp();
protected:
void setAvailableGroups();
+ void setAvailableBoundaryPolygons();
+
protected slots:
/**
*/
void onRemoveGroups();
+ void onAddBoundaryPolygons();
+
+ void onRemoveBoundaryPolygons();
+
/**
* Set the given bathymetry/type merge type to the current zone.
*/
void onRegenerateColors();
private:
- void createPreview( const bool theLandCoverMap);
+ void createPreview( const bool theLandCoverMap, bool fitAllFlag = true, bool onTopViewAndFit = true);
void closePreview( bool theRemoveViewManager = true );
void setObjectVisibility( Handle(HYDROData_Entity) theEntity, const bool theIsVisible );
void setZonesVisible( bool theIsVisible );
/**
* Internal method that used to assign unique default colors for zones
*/
- void AssignDefaultZonesColors();
- /**
- * Internal method that used to generate default color for zone
- * @param theIndex the index of color to be generated
- * @param theSaturation the saturation of the color in the range 0 to 1,
- * and the bigger it is, the stronger the color is. Grayish colors have
- * saturation near 0, very strong colors have saturation near 1.
- * The defalt value is 0.5.
- * @param theValue the value in the range 0 to 1, represents lightness or
- * brightness of the color. 0 is black, 1 is as far from black as possible.
- * The defalt value is 0.95.
- * \return the generated color
- */
- QColor GenerateDefaultZonesColor( int theIndex,
- float theSaturation = 0.5,
- float theValue = 0.95 ) const;
-
+ void AssignDefaultZonesColors(const QSet<QString>* theRegionsEntriesToColored = NULL);
void setRules( HYDROData_CalculationCase::DataTag theDataTag );
bool createRegion( const QList<SUIT_DataObject*>& theZonesList );
SUIT_ViewManager* myActiveViewManager;
OCCViewer_ViewManager* myPreviewViewManager;
+
+ bool myIsComplete;
};
#endif