void onRemoveLandCovers();
/**
- * Set the given bathymetry merge type to the current zone.
+ * Set the given bathymetry/type merge type to the current zone.
*/
- void onSetMergeType( int theMergeType, QString& theBathymetryName );
+ void onSetMergeType( int theMergeType, QString& theMergeObjectName );
+ /**
+ * Set the given Strickler merge type to the current zone.
+ */
+ void onSetMergeStricklerType( int theMergeType, QString& theStricklerTypeName );
/**
* Selected zones are moved to the existing region.
*/
void onMoveZones( SUIT_DataObject* theRegionItem,
- const QList<SUIT_DataObject*>& theZonesList );
+ const QList<SUIT_DataObject*>& theZonesList,
+ bool theLandCover );
/**
* Selected zones are moved to the new region to be created.
*/
void onCreateRegion( const QList<SUIT_DataObject*>& theZonesList );
+ /**
+ * Selected land cover zones are moved to the new region to be created.
+ */
+ void onCreateLandCoverRegion( const QList<SUIT_DataObject*>& theZonesList );
/**
* Case objects must be splitted to zones if the case has been modified or new.
*/
/**
* Hide zones in the viewer.
*/
- void onHideZones();
+ void onHideZones( const int );
/**
* Geometry object is selected in the list on the first wizard page
*/
void onOrderLandCoverChanged( bool& isConfirmed );
private:
- void createPreview();
- void closePreview();
+ void createPreview( const bool theLandCover);
+ void closePreview( bool theRemoveViewManager = true );
void setObjectVisibility( Handle(HYDROData_Entity) theEntity, const bool theIsVisible );
- void setZonesVisible( bool theIsVisible );
+ void setZonesVisible( bool theIsVisible, const bool theLandCover );
void getNamesAndEntries( const HYDROData_SequenceOfObjects& theSeq,
QStringList& theNames, QStringList& theEntries ) const;
/**
* Internal method that used to assign unique default colors for zones
*/
- void AssignDefaultZonesColors();
+ void AssignDefaultZonesColors( const bool theLandCover );
/**
* Internal method that used to generate default color for zone
* @param theIndex the index of color to be generated
float theSaturation = 0.5,
float theValue = 0.95 ) const;
+ void setRules( HYDROData_CalculationCase::DataTag theDataTag );
+
+ bool createRegion( const QList<SUIT_DataObject*>& theZonesList,
+ const bool theLandCover );
+
bool confirmRegionsChange() const;
bool confirmModeChange() const;
bool confirmOrderChange() const;