#include "HYDROGUI_Wizard.h"
#include <HYDROData_CalculationCase.h>
+#include <HYDROData_LandCover.h>
class HYDROGUI_ObjSelector;
class HYDROGUI_DataBrowser;
void reset();
int getMode() const;
+ int getLandCoverMode() const;
void setObjectName( const QString& theName );
QString getObjectName() const;
void setAllGeomObjects( const QStringList& theObjects, const QStringList& theObjectsEntries );
QStringList getAllGeomObjects() const;
+ void setAllLandCovers( const QStringList& theObjects, const QStringList& theObjectsEntries );
+ QStringList getAllLandCovers() const;
void setPolylineNames( const QStringList& theObjects, const QStringList& theObjectsEntries );
+ void setStricklerTableNames( const QStringList& theObjects, const QStringList& theObjectsEntries );
QStringList getSelectedGeomObjects() const;
+ QStringList getSelectedLandCovers() const;
QStringList getSelectedAvailableGeomObjects() const;
+ QStringList getSelectedAvailableLandCovers() const;
QStringList getSelectedGroups() const;
QStringList getSelectedAvailableGroups() const;
HYDROGUI_Zone* getCurrentZone() const;
void setAvailableGroups( const QStringList& );
void setEditZonesEnabled( const bool theIsEnabled );
+ void setEditLandCoverZonesEnabled( const bool theIsEnabled );
HYDROData_ListOfRules getRules() const;
void setRules( const HYDROData_ListOfRules& theRules ) const;
+ HYDROData_ListOfRules getLandCoverRules() const;
+ void setLandCoverRules( const HYDROData_ListOfRules& theRules ) const;
+
public slots:
void setMode( int theMode );
void setBoundary( const QString& theObjName );
void onDataChanged();
void onOrderChanged();
+ void setLandCoverMode( int theMode );
+ void setStricklerTable( const QString& theStricklerTableName, bool theBlockSignals = true );
+ void includeLandCovers( const QStringList& theLandCovers, bool theReset );
+ void excludeLandCovers( const QStringList& theLandCovers );
+ void refreshLandCoverZonesBrowser();
+ void onDataLandCoverChanged();
+ void onOrderLandCoverChanged();
+
/**
* Process items selection: hide/show bathymetry merge type selector.
*/
void onZonesDropped( const QList<SUIT_DataObject*>& theList,
SUIT_DataObject* theTargetParent, int theTargetRow, Qt::DropAction theDropAction );
+ /**
+ * Process items selection: hide/show Strickler type merge type selector.
+ */
+ void onLandCoverZoneSelected( SUIT_DataObject* theObject );
+ /**
+ * Process merge type selection: set the selected Strickler type merge type for the currently selected zone.
+ */
+ void onMergeStricklerTypeSelected( int theIndex );
+ /**
+ * Process land cover zones moving. Create a new region with dropped zones or add to existing one.
+ */
+ void onLandCoverZonesDropped( const QList<SUIT_DataObject*>& theList,
+ SUIT_DataObject* theTargetParent, int theTargetRow, Qt::DropAction theDropAction );
+
signals:
- void changeMode( int theMode );
+ void changeMode( int theMode );
void addObjects();
void removeObjects();
void objectsSelected();
+ void orderChanged( bool& isConfirmed );
void addGroups();
void removeGroups();
void boundarySelected( const QString & theObjName );
void setMergeType( int theMergeType, QString& theBathymetryName );
void createRegion( const QList<SUIT_DataObject*>& theZonesList );
- void moveZones( SUIT_DataObject* theRegion, const QList<SUIT_DataObject*>& theZonesList );
+ void moveZones( SUIT_DataObject* theRegion, const QList<SUIT_DataObject*>& theZonesList, bool theLandCover );
void clickedInZonesBrowser( SUIT_DataObject* );
+ void changeLandCoverMode( int theMode );
+
+ void addLandCovers();
+ void removeLandCovers();
+ void landCoversSelected();
+ void orderLandCoverChanged( bool& isConfirmed );
+
+ void createLandCoverRegion( const QList<SUIT_DataObject*>& theLandCoverZonesList );
+
+ void StricklerTableSelected( const QString & theObjName );
+ void setMergeStricklerType( int theMergeType, QString& theStricklerTypeName );
+
protected:
virtual bool acceptCurrent() const;
protected slots:
void OnNewRegion();
+ void OnNewLandCoverRegion();
private:
- QList<Handle(HYDROData_Object)> getGeometryObjects();
+ QList<Handle(HYDROData_Entity)> getGeometryObjects();
+ QList<Handle(HYDROData_Entity)> getLandCovers();
QWizardPage* createObjectsPage();
QWizardPage* createGroupsPage();
+ QWizardPage* createLandCoversPage();
QWizardPage* createZonesPage();
+ QWizardPage* createLandCoverZonesPage();
QSplitter* mySplitter;
+ QSplitter* myLandCoverSplitter;
QGroupBox* myObjectNameGroup;
QLineEdit* myObjectName;
HYDROGUI_NameValidator* myValidator;
QComboBox* myPolylineName;
+ QComboBox* myStricklerTableName;
QButtonGroup* myModeButtons;
+ QButtonGroup* myLandCoverModeButtons;
QListWidget* myAvailableGeomObjects;
HYDROGUI_OrderedListWidget* myGeomObjects;
HYDROGUI_PriorityWidget* myPriorityWidget;
+ HYDROGUI_PriorityWidget* myLandCoverPriorityWidget;
QListWidget* myAvailableGroups;
QListWidget* myGroups;
+ QListWidget* myAvailableLandCovers;
+ HYDROGUI_OrderedListWidget* myLandCovers;
+
HYDROGUI_DataBrowser* myBrowser;
Handle(HYDROData_CalculationCase) myEditedObject;
QComboBox* myBathymetryChoice;
QLabel* myBathymetryLabel;
HYDROGUI_Zone* myCurrentZone;
+
+ HYDROGUI_DataBrowser* myLandCoverBrowser;
+ QComboBox* myStricklerTypeChoice;
+ QLabel* myStricklerTypeLabel;
};
#endif