myOneFaceEdgeActor->GetDeviceActor()->SetMapper( myOneFaceEdgeActor->GetDeviceActor()->GetMapper() );
mySharedEdgeActor->GetDeviceActor()->SetMapper( mySharedEdgeActor->GetDeviceActor()->GetMapper() );
myWireframeFaceActor->GetDeviceActor()->SetMapper( myWireframeFaceActor->GetDeviceActor()->GetMapper() );
+ myShadingFaceActor->SetInput(myShadingFaceSource->GetOutputPort(),false);
myShadingFaceActor->GetDeviceActor()->SetMapper( myShadingFaceActor->GetDeviceActor()->GetMapper() );
GEOM_Actor::myHighlightActor->GetDeviceActor()->SetMapper( GEOM_Actor::myHighlightActor->GetDeviceActor()->GetMapper() );
}
myWireframeFaceActor->GetDeviceActor()->SetInfinitive( true );
if( myShadingFaceSource->IsEmpty() )
+ {
myShadingFaceActor->GetDeviceActor()->SetInfinitive( true );
+ }
+ else
+ {
+ myShadingFaceSource->Update();
+ }
}