+// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
#include <HYDROGUI_Actor.h>
#include <GEOM_PainterPolyDataMapper.h>
myOneFaceEdgeActor->GetDeviceActor()->SetMapper( myOneFaceEdgeActor->GetDeviceActor()->GetMapper() );
mySharedEdgeActor->GetDeviceActor()->SetMapper( mySharedEdgeActor->GetDeviceActor()->GetMapper() );
myWireframeFaceActor->GetDeviceActor()->SetMapper( myWireframeFaceActor->GetDeviceActor()->GetMapper() );
+ myShadingFaceActor->SetInput(myShadingFaceSource->GetOutputPort(),false);
myShadingFaceActor->GetDeviceActor()->SetMapper( myShadingFaceActor->GetDeviceActor()->GetMapper() );
GEOM_Actor::myHighlightActor->GetDeviceActor()->SetMapper( GEOM_Actor::myHighlightActor->GetDeviceActor()->GetMapper() );
}
myWireframeFaceActor->GetDeviceActor()->SetInfinitive( true );
if( myShadingFaceSource->IsEmpty() )
+ {
myShadingFaceActor->GetDeviceActor()->SetInfinitive( true );
+ }
+ else
+ {
+ myShadingFaceSource->Update();
+ }
}