#include(../../CMake/Common.cmake)
include(../../CMake/UseQT4EXT.cmake)
-
+
set(PROJECT_HEADERS
HYDROGUI.h
HYDROGUI_AbstractDisplayer.h
HYDROGUI_Displayer.h
HYDROGUI_ExportImageOp.h
HYDROGUI_GVSelector.h
+ HYDROGUI_ImagePrs.h
HYDROGUI_ImmersibleZoneDlg.h
HYDROGUI_ImmersibleZoneOp.h
HYDROGUI_ImportBathymetryDlg.h
HYDROGUI_PolylineOp.h
HYDROGUI_ProfileDlg.h
HYDROGUI_ProfileOp.h
+ HYDROGUI_ProfileInterpolateDlg.h
+ HYDROGUI_ProfileInterpolateOp.h
HYDROGUI_Prs.h
HYDROGUI_PrsDriver.h
HYDROGUI_PrsImage.h
HYDROGUI_ListSelector.h
HYDROGUI_ZLayers.h
HYDROGUI_PriorityWidget.h
+ HYDROGUI_PriorityTableModel.h
+ HYDROGUI_RiverBottomDlg.h
+ HYDROGUI_RiverBottomOp.h
+ HYDROGUI_ViewerDlg.h
+ HYDROGUI_ObjComboBox.h
)
QT4_WRAP_CPP(PROJECT_HEADERS_MOC ${PROJECT_HEADERS})
HYDROGUI_Displayer.cxx
HYDROGUI_ExportImageOp.cxx
HYDROGUI_GVSelector.cxx
+ HYDROGUI_ImagePrs.cxx
HYDROGUI_ImmersibleZoneDlg.cxx
HYDROGUI_ImmersibleZoneOp.cxx
HYDROGUI_ImportBathymetryDlg.cxx
HYDROGUI_PolylineOp.cxx
HYDROGUI_ProfileDlg.cxx
HYDROGUI_ProfileOp.cxx
+ HYDROGUI_ProfileInterpolateDlg.cxx
+ HYDROGUI_ProfileInterpolateOp.cxx
HYDROGUI_Prs.cxx
HYDROGUI_PrsDriver.cxx
HYDROGUI_PrsImage.cxx
HYDROGUI_ListSelector.cxx
HYDROGUI_ZLayers.cxx
HYDROGUI_ZLayers2.cxx
+ HYDROGUI_ZLayers3.cxx
HYDROGUI_PriorityWidget.cxx
+ HYDROGUI_PriorityTableModel.cxx
+ HYDROGUI_RiverBottomDlg.cxx
+ HYDROGUI_RiverBottomOp.cxx
+ HYDROGUI_ViewerDlg.cxx
+ HYDROGUI_ObjComboBox.cxx
)
add_definitions(