#include(../../CMake/Common.cmake)
include(../../CMake/UseQT4EXT.cmake)
-
+
set(PROJECT_HEADERS
HYDROGUI.h
HYDROGUI_AbstractDisplayer.h
HYDROGUI_DigueDlg.h
HYDROGUI_DigueOp.h
HYDROGUI_Displayer.h
+ HYDROGUI_DuplicateOp.h
HYDROGUI_ExportImageOp.h
+ HYDROGUI_ExportFileOp.h
HYDROGUI_GVSelector.h
+ HYDROGUI_ImagePrs.h
+ HYDROGUI_BasicZoneDlg.h
HYDROGUI_ImmersibleZoneDlg.h
HYDROGUI_ImmersibleZoneOp.h
HYDROGUI_ImportBathymetryDlg.h
HYDROGUI_ImportBathymetryOp.h
HYDROGUI_ImportImageDlg.h
HYDROGUI_ImportImageOp.h
+ HYDROGUI_ImportPolylineOp.h
HYDROGUI_InputPanel.h
HYDROGUI_LocalCSDlg.h
HYDROGUI_LocalCSOp.h
HYDROGUI_PolylineOp.h
HYDROGUI_ProfileDlg.h
HYDROGUI_ProfileOp.h
+ HYDROGUI_ProfileInterpolateDlg.h
+ HYDROGUI_ProfileInterpolateOp.h
HYDROGUI_Prs.h
HYDROGUI_PrsDriver.h
HYDROGUI_PrsImage.h
HYDROGUI_Region.h
HYDROGUI_RemoveImageRefsOp.h
HYDROGUI_Shape.h
+ HYDROGUI_Polyline.h
HYDROGUI_ShapeBathymetry.h
HYDROGUI_ShapeImage.h
HYDROGUI_ShowHideOp.h
HYDROGUI_StreamDlg.h
HYDROGUI_StreamOp.h
+ HYDROGUI_LineEditDoubleValidator.h
+ HYDROGUI_StricklerTableDlg.h
+ HYDROGUI_StricklerTableOp.h
+ HYDROGUI_LandCoverDlg.h
+ HYDROGUI_LandCoverOp.h
+ HYDROGUI_SubmersibleOp.h
HYDROGUI_Tool.h
HYDROGUI_TwoImagesDlg.h
HYDROGUI_TwoImagesOp.h
HYDROGUI_ListSelector.h
HYDROGUI_ZLayers.h
HYDROGUI_PriorityWidget.h
+ HYDROGUI_PriorityTableModel.h
+ HYDROGUI_RiverBottomDlg.h
+ HYDROGUI_RiverBottomOp.h
+ HYDROGUI_ViewerDlg.h
+ HYDROGUI_ObjComboBox.h
+ HYDROGUI_PolylineExtractionOp.h
)
QT4_WRAP_CPP(PROJECT_HEADERS_MOC ${PROJECT_HEADERS})
HYDROGUI_DigueDlg.cxx
HYDROGUI_DigueOp.cxx
HYDROGUI_Displayer.cxx
+ HYDROGUI_DuplicateOp.cxx
HYDROGUI_ExportImageOp.cxx
+ HYDROGUI_ExportFileOp.cxx
HYDROGUI_GVSelector.cxx
+ HYDROGUI_ImagePrs.cxx
+ HYDROGUI_BasicZoneDlg.cxx
HYDROGUI_ImmersibleZoneDlg.cxx
HYDROGUI_ImmersibleZoneOp.cxx
HYDROGUI_ImportBathymetryDlg.cxx
HYDROGUI_ImportBathymetryOp.cxx
HYDROGUI_ImportImageDlg.cxx
HYDROGUI_ImportImageOp.cxx
+ HYDROGUI_ImportPolylineOp.cxx
HYDROGUI_InputPanel.cxx
HYDROGUI_LocalCSDlg.cxx
HYDROGUI_LocalCSOp.cxx
HYDROGUI_PolylineOp.cxx
HYDROGUI_ProfileDlg.cxx
HYDROGUI_ProfileOp.cxx
+ HYDROGUI_ProfileInterpolateDlg.cxx
+ HYDROGUI_ProfileInterpolateOp.cxx
HYDROGUI_Prs.cxx
HYDROGUI_PrsDriver.cxx
HYDROGUI_PrsImage.cxx
HYDROGUI_Region.cxx
HYDROGUI_RemoveImageRefsOp.cxx
HYDROGUI_Shape.cxx
+ HYDROGUI_Polyline.cxx
HYDROGUI_ShapeBathymetry.cxx
HYDROGUI_ShapeImage.cxx
HYDROGUI_ShowHideOp.cxx
HYDROGUI_StreamDlg.cxx
HYDROGUI_StreamOp.cxx
+ HYDROGUI_LineEditDoubleValidator.cxx
+ HYDROGUI_StricklerTableDlg.cxx
+ HYDROGUI_StricklerTableOp.cxx
+ HYDROGUI_LandCoverDlg.cxx
+ HYDROGUI_LandCoverOp.cxx
+ HYDROGUI_SubmersibleOp.cxx
HYDROGUI_Tool.cxx
HYDROGUI_TwoImagesDlg.cxx
HYDROGUI_TwoImagesOp.cxx
HYDROGUI_ListSelector.cxx
HYDROGUI_ZLayers.cxx
HYDROGUI_ZLayers2.cxx
+ HYDROGUI_ZLayers3.cxx
HYDROGUI_PriorityWidget.cxx
+ HYDROGUI_PriorityTableModel.cxx
+ HYDROGUI_RiverBottomDlg.cxx
+ HYDROGUI_RiverBottomOp.cxx
+ HYDROGUI_ViewerDlg.cxx
+ HYDROGUI_ObjComboBox.cxx
+ HYDROGUI_PolylineExtractionOp.cxx
)
add_definitions(
FILE(GLOB GUIPNG_DATA "${CMAKE_CURRENT_SOURCE_DIR}/resources/*.png")
FILE(GLOB GUIXML_DATA "${CMAKE_CURRENT_SOURCE_DIR}/resources/*.xml")
+FILE(GLOB GUIXML_DATA "${CMAKE_CURRENT_SOURCE_DIR}/resources/*.txt")
SET(GUI_DATA ${GUIPNG_DATA} ${GUIXML_DATA})
INSTALL(FILES ${GUI_DATA} DESTINATION ${SALOME_HYDRO_INSTALL_RES_DATA})