+
#ifndef HYDROData_VisualState_HeaderFile
#define HYDROData_VisualState_HeaderFile
-#include <HYDROData_Object.h>
-
-#include <QString>
+#include <HYDROData_Entity.h>
-DEFINE_STANDARD_HANDLE(HYDROData_VisualState, HYDROData_Object)
+DEFINE_STANDARD_HANDLE(HYDROData_VisualState, HYDROData_Entity)
/**\class HYDROData_VisualState
* \brief Class that stores/retreives information about the visual state.
*
* Keeps the visual state as encoded text string.
*/
-class HYDROData_VisualState : public HYDROData_Object
+class HYDROData_VisualState : public HYDROData_Entity
{
protected:
/**
*/
enum DataTag
{
- DataTag_First = HYDROData_Object::DataTag_First + 100, ///< first tag, to reserve
+ DataTag_First = HYDROData_Entity::DataTag_First + 100, ///< first tag, to reserve
DataTag_State ///< encoded visual state
};
* Stores the encoded visual state
* \param theState new state
*/
- HYDRODATA_EXPORT void SetState( const QString& theState );
+ HYDRODATA_EXPORT void SetState( const std::string& theState );
/**
* Returns the encoded visual state
*/
- HYDRODATA_EXPORT QString GetState() const;
+ HYDRODATA_EXPORT std::string GetState() const;
protected: