+
#include <HYDROData_VisualState.h>
#include <TDataStd_AsciiString.hxx>
-IMPLEMENT_STANDARD_HANDLE(HYDROData_VisualState, HYDROData_Object)
-IMPLEMENT_STANDARD_RTTIEXT(HYDROData_VisualState, HYDROData_Object)
+IMPLEMENT_STANDARD_HANDLE(HYDROData_VisualState, HYDROData_Entity)
+IMPLEMENT_STANDARD_RTTIEXT(HYDROData_VisualState, HYDROData_Entity)
HYDROData_VisualState::HYDROData_VisualState()
+: HYDROData_Entity()
{
}
{
}
-void HYDROData_VisualState::SetState( const QString& theState )
+void HYDROData_VisualState::SetState( const std::string& theState )
{
TCollection_AsciiString aString;
Handle(TDataStd_AsciiString) aState;
if( !myLab.FindAttribute( TDataStd_AsciiString::GetID(), aState ) )
aState = TDataStd_AsciiString::Set( myLab, aString );
- aString.AssignCat( theState.toLatin1().constData() );
+ aString.AssignCat( theState.c_str() );
aState->Set( aString );
}
-QString HYDROData_VisualState::GetState() const
+std::string HYDROData_VisualState::GetState() const
{
Handle(TDataStd_AsciiString) aState;
if( !myLab.FindAttribute( TDataStd_AsciiString::GetID(), aState ) )
- return QString();
- return QString( aState->Get().ToCString() );
+ return std::string();
+ return std::string( aState->Get().ToCString() );
}