//! tells us if the tree as already bin computed
bool isEmpty() const { return myChildren == 0; }
+ inline double getPrecision() {return myPrecision; }
+ inline double setPrecision(double precision) {myPrecision = precision; }
+
protected:
struct Limit: public HYDROData_TreeLimit
//! The set of nodes inside the box of the Quadtree (Empty if Quadtree is not a leaf)
Nodes_3D* myNodes;
+
+ //! distance to look for nearest nodes
+ double myPrecision;
};
#endif