#include "HYDROData_CalculationCase.h"
#include "HYDROData_Channel.h"
#include "HYDROData_Confluence.h"
-#include "HYDROData_DummyObject3D.h"
#include "HYDROData_Digue.h"
-#include "HYDROData_ShapesGroup.h"
+#include "HYDROData_DummyObject3D.h"
#include "HYDROData_Image.h"
#include "HYDROData_ImmersibleZone.h"
+#include "HYDROData_LandCoverMap.h"
#include "HYDROData_Obstacle.h"
#include "HYDROData_ObstacleAltitude.h"
#include "HYDROData_Polyline3D.h"
#include "HYDROData_PolylineXY.h"
#include "HYDROData_Profile.h"
#include "HYDROData_ProfileUZ.h"
-#include "HYDROData_VisualState.h"
#include "HYDROData_Region.h"
#include "HYDROData_River.h"
+#include "HYDROData_ShapesGroup.h"
#include "HYDROData_SplittedShapesGroup.h"
#include "HYDROData_Stream.h"
#include "HYDROData_StreamAltitude.h"
+#include "HYDROData_VisualState.h"
#include "HYDROData_Zone.h"
#include "HYDROData_StricklerTable.h"
-#include "HYDROData_LandCover.h"
-#include "HYDROData_LandCoverMap.h"
#include <TDataStd_Name.hxx>
#include <TDataStd_NamedData.hxx>
case KIND_STREAM_ALTITUDE: aResult = new HYDROData_StreamAltitude(); break;
case KIND_OBSTACLE_ALTITUDE: aResult = new HYDROData_ObstacleAltitude(); break;
case KIND_STRICKLER_TABLE: aResult = new HYDROData_StricklerTable(); break;
- case KIND_LAND_COVER: aResult = new HYDROData_LandCover(); break;
- case KIND_LAND_COVER_MAP: aResult = new HYDROData_LandCoverMap(); break;
- default: break;
+ case KIND_LAND_COVER_MAP: aResult = new HYDROData_LandCoverMap(); break;
+
+ case KIND_LAND_COVER_OBSOLETE: break;
+ default: break;
}
if ( !aResult.IsNull() )