#include "HYDROData_DummyObject3D.h"
#include "HYDROData_Image.h"
#include "HYDROData_ImmersibleZone.h"
-#include "HYDROData_LandCover.h"
#include "HYDROData_LandCoverMap.h"
#include "HYDROData_Obstacle.h"
#include "HYDROData_ObstacleAltitude.h"
case KIND_STREAM_ALTITUDE: aResult = new HYDROData_StreamAltitude(); break;
case KIND_OBSTACLE_ALTITUDE: aResult = new HYDROData_ObstacleAltitude(); break;
case KIND_STRICKLER_TABLE: aResult = new HYDROData_StricklerTable(); break;
- case KIND_LAND_COVER: aResult = new HYDROData_LandCover(); break;
case KIND_LAND_COVER_MAP: aResult = new HYDROData_LandCoverMap(); break;
- default: break;
+
+ case KIND_LAND_COVER_OBSOLETE: break;
+ default: break;
}
if ( !aResult.IsNull() )