+// Copyright (C) 2014-2015 EDF-R&D
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
#ifndef HYDROData_BSplineOperation_HeaderFile
#define HYDROData_BSplineOperation_HeaderFile
class HYDRODATA_EXPORT HYDROData_BSplineOperation
{
public:
+ static Handle(Geom_BSplineCurve) ComputeCurve(
+ const NCollection_Sequence<gp_XYZ>& thePoints,
+ const bool theIsClosed,
+ const double theTolerance );
- //! Creates a spline by list of coordinates: pairs X and Y
- //! \param thePoints coordinates of curve
- //! \param theIsClosed flag indicating that the result spline should be closed
- HYDROData_BSplineOperation( const NCollection_Sequence<gp_XYZ>& thePoints,
- const bool theIsClosed );
-
- //! Returns the BSpline curve passing through the points
- //! \returns Null if Computation of BSpline was failed
- Handle(Geom_BSplineCurve) Curve() const { return myCurve; }
-
//! Performs conversion from BSpline curve to QPainterPath made from Bezier curves
//! \returns computed PainterPath, not stored in this class, so calling of this method is not fast
- void ComputePath( QPainterPath& thePath ) const;
-
-private:
- Handle(Geom_BSplineCurve) myCurve; ///< resulting BSpline, null if something is wrong
+ static void ComputePath( const Handle(Geom_BSplineCurve)& theCurve, QPainterPath& thePath );
};
#endif