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Get altitude from region implementation.
[modules/hydro.git] / src / HYDROData / HYDROData_BSplineOperation.h
index 96be8d0983a97ac28430075d3c370143e3d5ba2a..093711a3dfe777716d03c19abb3b621b68de2c07 100644 (file)
@@ -1,11 +1,16 @@
+
 #ifndef HYDROData_BSplineOperation_HeaderFile
 #define HYDROData_BSplineOperation_HeaderFile
 
 #include <HYDROData.h>
-#include <QList>
-#include <QPainterPath>
+
 #include <Geom_BSplineCurve.hxx>
 
+#include <NCollection_Sequence.hxx>
+
+class QPainterPath;
+class gp_XYZ;
+
 /**\class HYDROData_BSplineOperation
  *
  * \brief Allows to work with splines: create, convert to Qt ToolPath.
@@ -19,20 +24,21 @@ class HYDRODATA_EXPORT HYDROData_BSplineOperation
 public:
 
   //! Creates a spline by list of coordinates: pairs X and Y
-  //! \param thePoints coordinates in format X1, Y1, X2, Y2, etc. must be even number of elements
-  //! \param theZValue constant value of the spline Z coordinate
+  //! \param thePoints coordinates of curve
   //! \param theIsClosed flag indicating that the result spline should be closed
-  HYDROData_BSplineOperation(const QList<double>& thePoints,
-                          const double theZValue,
-                          const bool theIsClosed);
+  //! \param theTolerance flag indicating the tolerance to skip equal points
+  HYDROData_BSplineOperation( const NCollection_Sequence<gp_XYZ>& thePoints,
+                              const bool theIsClosed,
+                              const double theTolerance );
   
   //! Returns the BSpline curve passing through the points
   //! \returns Null if Computation of BSpline was failed
-  Handle(Geom_BSplineCurve) Curve() const {return myCurve;}
+  Handle(Geom_BSplineCurve) Curve() const { return myCurve; }
   
   //! Performs conversion from BSpline curve to QPainterPath made from Bezier curves
   //! \returns computed PainterPath, not stored in this class, so calling of this method is not fast
-  QPainterPath ComputePath() const;
+  void ComputePath( QPainterPath& thePath ) const;
+
 private:
   Handle(Geom_BSplineCurve) myCurve; ///< resulting BSpline, null if something is wrong
 };