+
#ifndef HYDROData_BSplineOperation_HeaderFile
#define HYDROData_BSplineOperation_HeaderFile
#include <HYDROData.h>
-#include <QList>
-#include <QPainterPath>
+
#include <Geom_BSplineCurve.hxx>
+#include <NCollection_Sequence.hxx>
+
+class QPainterPath;
+class gp_XYZ;
+
/**\class HYDROData_BSplineOperation
*
* \brief Allows to work with splines: create, convert to Qt ToolPath.
public:
//! Creates a spline by list of coordinates: pairs X and Y
- //! \param thePoints coordinates in format X1, Y1, X2, Y2, etc. must be even number of elements
- //! \param theZValue constant value of the spline Z coordinate
+ //! \param thePoints coordinates of curve
//! \param theIsClosed flag indicating that the result spline should be closed
- HYDROData_BSplineOperation(const QList<double>& thePoints,
- const double theZValue,
- const bool theIsClosed);
+ //! \param theTolerance flag indicating the tolerance to skip equal points
+ HYDROData_BSplineOperation( const NCollection_Sequence<gp_XYZ>& thePoints,
+ const bool theIsClosed,
+ const double theTolerance );
//! Returns the BSpline curve passing through the points
//! \returns Null if Computation of BSpline was failed
- Handle(Geom_BSplineCurve) Curve() const {return myCurve;}
+ Handle(Geom_BSplineCurve) Curve() const { return myCurve; }
//! Performs conversion from BSpline curve to QPainterPath made from Bezier curves
//! \returns computed PainterPath, not stored in this class, so calling of this method is not fast
- QPainterPath ComputePath() const;
+ void ComputePath( QPainterPath& thePath ) const;
+
private:
Handle(Geom_BSplineCurve) myCurve; ///< resulting BSpline, null if something is wrong
};