//myViewPort->startRotation(myStartX, myStartY);//, 0, mySelectedPoint);
break;
default:
+ emit mousePressed(theEvent);
break;
}
}
{
switch (myOperation) {
case NOTHING:
+ emit mouseReleased(theEvent);
break;
case ROTATE:
myViewPort->endRotation();
setCursor(handCursor);
}
}
- }
+ }
+ else
+ emit mouseMoving( theEvent );
}
}
}