#include "CurveCreator_Displayer.h"
-CurveCreator_Displayer::CurveCreator_Displayer( Handle_AIS_InteractiveContext theContext ) :
- myContext( theContext )
+CurveCreator_Displayer::CurveCreator_Displayer( Handle_AIS_InteractiveContext theContext,
+ const int theZLayer ) :
+ myContext( theContext ), myZLayer( theZLayer )
{
myObjects.clear();
}
CurveCreator_Displayer::~CurveCreator_Displayer(void)
{
- erase( true );
+ eraseAll( true );
for( int i = 0 ; i < myObjects.size() ; i++ ){
myObjects[i].Nullify();
}
myObjects.clear();
}
-void CurveCreator_Displayer::display( AISObjectsList theCurveObjects, bool isUpdate )
+void CurveCreator_Displayer::display( const Handle(AIS_InteractiveObject)& theObject, bool isUpdate )
{
- myObjects = theCurveObjects;
- if(myObjects.empty())
+ if ( theObject.IsNull() )
return;
- for( int i = 0 ; i < myObjects.size() ; i++ ){
- myContext->Display(myObjects[i], Standard_False);
- }
+
+ myObjects.push_back( theObject );
+ myContext->Display( theObject, Standard_False );
+
+ if ( myZLayer >= 0 )
+ myContext->SetZLayer( theObject, myZLayer );
+
if( isUpdate )
myContext->UpdateCurrentViewer();
}
-void CurveCreator_Displayer::erase( bool isUpdate )
+void CurveCreator_Displayer::eraseAll( bool isUpdate )
{
if(myObjects.empty())
return;
for( int i = 0 ; i < myObjects.size() ; i++ ){
myContext->Erase(myObjects[i], Standard_False);
}
+ myObjects.clear();
if( isUpdate )
myContext->UpdateCurrentViewer();
}
return Quantity_Color( 0., 1., 0., Quantity_TOC_RGB );
}
-void CurveCreator_Displayer::highlight( const AISObjectsList& theObjects, bool isHL )
+/*void CurveCreator_Displayer::highlight( const AISObjectsList& theObjects, bool isHL )
{
return;
//TODO:
myContext->Display(theObjects[i], Standard_False);
}
myContext->UpdateCurrentViewer();
-}
+}*/