*/
void SetFacesWithLayers(const SMESH::long_array& faceIDs);
SMESH::long_array* GetFacesWithLayers();
+ /*!
+ * IDs of faces to imprint the layers on
+ */
+ void SetFacesWithImprinting(const SMESH::long_array& faceIDs);
+ SMESH::long_array* GetFacesWithImprinting();
/*!
* To mesh "layers on all wrap". Default is to mesh.
*/