void MonCreateBoundaryAn::SetCylinder()
// ------------------------------------------------------------------------
{
- MESSAGE("Debut de SetCylinder")
+ MESSAGE("Debut de SetCylinder");
gBCylindre->setVisible(1);
gBSphere->setVisible(0);
gBCone->setVisible(0);
void MonCreateBoundaryAn::SetSphere()
// ------------------------------------------------------------------------
{
- MESSAGE("Debut de SetSphere")
+ MESSAGE("Debut de SetSphere");
gBCylindre->setVisible(0);
gBSphere->setVisible(1);
gBCone->setVisible(0);
void MonCreateBoundaryAn::SetConeR()
// ------------------------------------------------------------------------
{
- MESSAGE("Debut de SetConeR")
+ MESSAGE("Debut de SetConeR");
//
// Stockage et conversion des valeurs si elles ont change
if ((_BoundaryAnXaxisCone != SpinBox_Cone_X1->value()) ||
(_BoundaryAnZorigCone != SpinBox_Cone_Z2->value()) ||
(_BoundaryAngle != SpinBox_Cone_V1->value()) )
{
- MESSAGE("Stockage et conversion")
+ MESSAGE("Stockage et conversion");
_BoundaryAnXaxisCone = SpinBox_Cone_X1->value() ;
_BoundaryAnYaxisCone = SpinBox_Cone_Y1->value() ;
_BoundaryAnZaxisCone = SpinBox_Cone_Z1->value() ;
void MonCreateBoundaryAn::SetConeA()
// ------------------------------------------------------------------------
{
- MESSAGE("Debut de SetConeA")
+ MESSAGE("Debut de SetConeA");
// Stockage et conversion des valeurs si elles ont change
if ((_BoundaryAnXcone1 != SpinBox_Cone_X1->value()) ||
(_BoundaryAnYcone1 != SpinBox_Cone_Y1->value()) ||
(_BoundaryAnZcone2 != SpinBox_Cone_Z2->value()) ||
(_BoundaryAnRayon2 != SpinBox_Cone_V2->value()) )
{
- MESSAGE("Stockage et conversion")
+ MESSAGE("Stockage et conversion");
_BoundaryAnXcone1 = SpinBox_Cone_X1->value() ;
_BoundaryAnYcone1 = SpinBox_Cone_Y1->value() ;
_BoundaryAnZcone1 = SpinBox_Cone_Z1->value() ;
void MonCreateBoundaryAn::SetCone()
// ------------------------------------------------------------------------
{
- MESSAGE("Debut de SetCone")
+ MESSAGE("Debut de SetCone");
gBCylindre->setVisible(0);
gBSphere->setVisible(0);
gBCone->setVisible(1);
void MonCreateBoundaryAn::SetTore()
// ------------------------------------------------------------------------
{
- MESSAGE("Debut de SetTore")
+ MESSAGE("Debut de SetTore");
gBCylindre->setVisible(0);
gBSphere->setVisible(0);
gBCone->setVisible(0);
// par deux rayons ou avec un axe et un angle.
// Voir sfcoi1 de HOMARD
{
- MESSAGE("Debut de convertRayonAngle, option = "<<option)
+ MESSAGE("Debut de convertRayonAngle, option = "<<option);
//
// o
// ! .