private slots:
void OnGUIEvent();
void EditAsciiFile();
- void LanceCalcul();
+ void LanceCalcul0();
+ void LanceCalcul1();
void IterInfo();
void NextIter();
+ void MeshPublish0();
+ void MeshPublish1();
void YACSCreate();
void YACSWrite();
void Edit();
const int key = 0, const bool toggle = false );
void createActions();
void createMenus();
+ void recupPreferences();
void createPopupMenus();
_PTR(SObject) chercheMonObjet();
int anId;
QString _ObjectName;
QString _LanguageShort ;
+ bool _publish_mesh_in ;
+ bool _publish_mesh_out ;
};
#endif