os << separator() << iteration.GetEtat();
os << separator() << iteration.GetNumber();
os << separator() << iteration.GetMeshFile();
- os << separator() << iteration.GetMessFile();
+ os << separator() << iteration.GetLogFile();
os << separator() << iteration.GetMeshName();
os << separator() << iteration.GetFieldFile();
os << separator() << iteration.GetTimeStep();
iteration.SetMeshFile( chunk.c_str() );
chunk = getNextChunk( stream, start, ok );
if ( !ok ) return false;
- iteration.SetMessFile( chunk.c_str() );
+ iteration.SetLogFile( chunk.c_str() );
chunk = getNextChunk( stream, start, ok );
if ( !ok ) return false;
iteration.SetMeshName( chunk.c_str() );
{ boundary.SetCylinder(coords[0],coords[1],coords[2],coords[3],coords[4],coords[5],coords[6]); }
else if ( BoundaryType == 2 )
{ boundary.SetSphere( coords[0], coords[1], coords[2], coords[3]); }
+ else if ( BoundaryType == 3 )
+ { boundary.SetConeA( coords[0], coords[1], coords[2], coords[3], coords[4], coords[5], coords[6]); }
+ else if ( BoundaryType == 4 )
+ { boundary.SetConeR( coords[0], coords[1], coords[2], coords[3], coords[4], coords[5], coords[6], coords[7]); }
// Remarque : la taille de coords est suffisante pour les limites
for ( int i = 0; i < 3; i++ ) {
chunk = getNextChunk( stream, start, ok );