#include "HEXABLOCKGUI_DocumentModel.hxx"
#include "HexAssoEdge.hxx"
+#ifndef WIN32
#include <inttypes.h>
-
+#endif
using namespace std;
using namespace HEXABLOCK::GUI;
// case CYLINDERITEM: return QVariant::fromValue( (HEXA_NS::Cylinder*)m_DocElt );
// case PIPEITEM: return QVariant::fromValue( (HEXA_NS::Pipe*)m_DocElt );
case ELEMENTSITEM: return QVariant::fromValue( (HEXA_NS::Elements*)m_DocElt );
- case CROSSELEMENTSITEM: return QVariant::fromValue( (HEXA_NS::CrossElements*)m_DocElt );
+// case CROSSELEMENTSITEM: return QVariant::fromValue( (HEXA_NS::CrossElements*)m_DocElt );
case GEOMSHAPEITEM: return QVariant::fromValue( (HEXA_NS::NewShape*) m_DocElt );
case GEOMPOINTITEM: return QVariant::fromValue( (HEXA_NS::VertexShape*) m_DocElt );
case GEOMEDGEITEM: return QVariant::fromValue( (HEXA_NS::EdgeShape*) m_DocElt );