// C++ : Gestion des Quadrangles
-// Copyright (C) 2009-2012 CEA/DEN, EDF R&D
+// Copyright (C) 2009-2024 CEA, EDF
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
BEGIN_NAMESPACE_HEXA
-bool db = false;
+bool db = on_debug();
// ======================================================== Constructeur
Quad::Quad (Vertex* va, Vertex* vb, Vertex* vc, Vertex* vd)
setError ();
}
+ if (el_root != NULL && el_status==HOK)
+ el_root->addQuad (this);
majReferences ();
}
// ======================================================== Constructeur bis
for (int nro=0 ; nro<QUAD4 ; nro++)
{
- int prec = (nro+1) MODULO QUAD4;
- Vertex* node = NULL;
-
if (BadElement (q_edge[nro]))
- setError ();
+ setError (886);
else
{
for (int nv=nro+1 ; nv<QUAD4 ; nv++)
if (q_edge[nv] == q_edge[nro])
- setError ();
- int nc = q_edge[nro] -> inter (q_edge[prec]);
- if (nc>=0)
- node = q_edge[nro]->getVertex (nc);
- else
- setError (888);
+ setError (887);
}
+ }
+
+ if (isValid())
+ {
+ // Cond necessaire : ea disjoint de ec (opposes)
+ int nc = ea->inter (ec);
+ if (nc>=0)
+ {
+ nc = ea->inter (eb);
+ if (nc<0)
+ {
+ q_edge [E_C] = eb;
+ q_edge [E_B] = ec;
+ }
+ else
+ {
+ nc = ea->inter (ed);
+ if (nc<0)
+ {
+ q_edge [E_C] = ed;
+ q_edge [E_D] = ec;
+ }
+ else
+ setError (880);
+ }
+ }
+ }
+
+ for (int nro=0 ; nro<QUAD4 ; nro++)
+ {
+ int prec = (nro+1) MODULO QUAD4;
+ Vertex* node = NULL;
+ int nc = q_edge[nro] -> inter (q_edge[prec]);
+ if (nc>=0)
+ node = q_edge[nro]->getVertex (nc);
+ else
+ setError (888);
q_vertex [prec] = node;
}
fatal_error ("Quadrangle impossible");
}
+ if (el_root != NULL && el_status==HOK)
+ el_root->addQuad (this);
majReferences ();
}
// ======================================================== Constructeur ter
}
q_orientation = Q_UNDEFINED;
q_clone = NULL;
+
+ if (el_root != NULL && el_status==HOK)
+ el_root->addQuad (this);
}
// ============================================================ getEdge
Edge* Quad::getEdge (int nro)
return HOK;
}
// ======================================================== ordoVertex
-int Quad::ordoVertex (Vertex* v1, Vertex* v2, Vertex* tv1[])
+int Quad::ordoVertex (Vertex* v1, Vertex* v2, Vertex* tver[])
{
int orig = NOTHING;
for (int nro=0 ; orig == NOTHING && nro < QUAD4 ; nro++)
if (q_vertex [nsp1] == v2)
{
for (int nro=0 ; nro < QUAD4 ; nro++)
- tv1 [nro] = q_vertex [(orig+nro) MODULO QUAD4];
+ tver [nro] = q_vertex [(orig+nro) MODULO QUAD4];
}
else if (q_vertex [nsm1] == v2)
{
for (int nro=0 ; nro < QUAD4 ; nro++)
- tv1 [nro] = q_vertex [(orig+QUAD4-nro) MODULO QUAD4];
+ tver [nro] = q_vertex [(orig+QUAD4-nro) MODULO QUAD4];
}
else
return 588;
return HOK;
}
+// ======================================================== ordonner
+int Quad::ordonner (Vertex* v1, Vertex* v2, Vertex* tver[], Edge* ted[])
+{
+ tver [0] = tver [1] = tver [2] = tver [3] = NULL;
+ ted [0] = ted [1] = ted [2] = ted [3] = NULL;
+
+ int ier = ordoVertex (v1, v2, tver);
+ if (ier != HOK)
+ return ier;
+
+ for (int nro=0 ; nro < QUAD4 ; nro++)
+ ted [nro] = findEdge (tver[nro], tver [(nro+1) MODULO QUAD4]);
+
+ return HOK;
+}
// ======================================================== getBrother
Quad* Quad::getBrother (StrOrient* orient)
{
int mark = next->getMark();
int mark2 = dad ? dad->getMark() : IS_NONE;
- if (nbp <= 1 && mark2 != IS_MARRIED && mark == IS_NONE)
+ if (nbp == 1 && mark2 != IS_MARRIED && mark == IS_NONE)
return next;
// if (nbp <= 1 && mark == IS_NONE)
// return next;
{
if (other==NULL)
return HERR;
+ if (db)
+ {
+ std::cout << " Quads::coupler " << el_name << " -> " << other->getName ()
+ << std::endl;
+ }
Hexa* hexa = other->getParent(0);
}
}
// TODO : traiter l'erreur
- cout << " ... Probleme dans Quad::getOpposedEdge :" << endl;
+ std::cout << " ... Probleme dans Quad::getOpposedEdge :" << std::endl;
HexDisplay (el_name);
PutName (start);
PutName (vaprim);
void Quad::saveXml (XmlWriter* xml)
{
char buffer[12];
- string edges;
+ std::string edges;
for (int nro=0 ; nro<QUAD4 ; nro++)
{
printf (")");
dumpRef ();
+ Real3 cg;
+ getCenter (cg);
+ printf (" -> (%g, %g, %g)\n", cg[dir_x], cg[dir_y], cg[dir_z]);
}
// ======================================================== dumpPlus
void Quad::dumpPlus ()
double pmixte = prod_mixte (vi, vj, vk);
q_orientation = pmixte > ZEROR ? Q_DIRECT : Q_INVERSE;
if (db)
- printf (" %s = %s\n", el_name.c_str(), t_ori [ q_orientation ]);
+ printf (" %s := %s\n", el_name.c_str(), t_ori [ q_orientation ]);
return q_orientation;
}
// ========================================================== clearAssociation
// ========================================================== getAssociation
FaceShape* Quad::getAssociation (int nro)
{
- if (nro < 0 || nro >= tab_assoc.size())
+ if (nro < 0 || nro >= (int)tab_assoc.size())
return NULL;
return tab_assoc [nro];
}
+// ======================================================== commonEdge
+Edge* Quad::commonEdge (Quad* other)
+{
+ for (int ne1=0 ; ne1<QUAD4 ; ne1++)
+ for (int ne2=0 ; ne2<QUAD4 ; ne2++)
+ if (q_edge [ne1] == other->q_edge [ne2])
+ return q_edge [ne1];
+
+ return NULL;
+}
+// ======================================================== Inter
+int Quad::inter (Quad* other, int& nother)
+{
+ for (int ne1=0 ; ne1<QUAD4 ; ne1++)
+ for (int ne2=0 ; ne2<QUAD4 ; ne2++)
+ if (q_edge [ne1] == other->q_edge [ne2])
+ {
+ nother = ne2;
+ return ne1;
+ }
+
+ nother = NOTHING;
+ return NOTHING;
+}
+// ======================================================== Inter (2)
+Edge* Quad::inter (Quad* other)
+{
+ for (int ne1=0 ; ne1<QUAD4 ; ne1++)
+ for (int ne2=0 ; ne2<QUAD4 ; ne2++)
+ if (q_edge [ne1] == other->q_edge [ne2])
+ return q_edge [ne1];
+ return NULL;
+}
+// ============================================================ definedBy (v)
+bool Quad::definedBy (Vertex* v1, Vertex* v2)
+{
+ for (int n1=0 ; n1< QUAD4 ; n1++)
+ if (v1 == q_vertex[n1] && v2 == q_vertex[(n1+2) MODULO QUAD4])
+ return true;
+
+ return false;
+}
+// ============================================================ definedBy (e)
+bool Quad::definedBy (Edge* e1, Edge* e2)
+{
+ if (e1==e2 || BadElement (e1) || BadElement (e2))
+ return false;
+
+ bool f1=false, f2=false;
+ for (int ned=0 ; ned< QUAD4 ; ned++)
+ if (e1 == q_edge[ned]) f1 = true;
+ else if (e2 == q_edge[ned]) f2 = true;
+ // if (e1 == q_edge[ned] && e2 == q_edge[(ned+2) MODULO QUAD4]) return true;
+
+ return f1 && f2;
+}
+// =============================================================== findEdge
+Edge* Quad::findEdge (Vertex* v1, Vertex* v2)
+{
+ for (int nro=0 ; nro< QUAD4 ; nro++)
+ {
+ Vertex* va = q_edge[nro]->getVertex(V_AMONT) ;
+ Vertex* vb = q_edge[nro]->getVertex(V_AVAL) ;
+ if ((v1==va && v2==vb) || (v1==vb && v2==va))
+ return q_edge [nro];
+ }
+
+ return NULL;
+}
+// =============================================================== indexVertex
+int Quad::indexVertex (Vertex* elt)
+{
+ for (int n1=0 ; n1< QUAD4 ; n1++)
+ if (elt == q_vertex[n1])
+ return n1;
+
+ return NOTHING;
+}
+// =============================================================== indexEdge
+int Quad::indexEdge (Edge* elt)
+{
+ for (int n1=0 ; n1< QUAD4 ; n1++)
+ if (elt == q_edge[n1])
+ return n1;
+
+ return NOTHING;
+}
+// =============================================================== setColor
+void Quad::setColor (double val)
+{
+ for (int n1=0 ; n1< QUAD4 ; n1++)
+ q_vertex[n1] -> setColor (val);
+}
+// =============================================================== duplicate
+void Quad::duplicate ()
+{
+ q_orientation = Q_UNDEFINED;
+ q_clone = new Quad (GetClone (q_edge [E_A]),
+ GetClone (q_edge [E_B]),
+ GetClone (q_edge [E_C]),
+ GetClone (q_edge [E_D]));
+ q_clone->tab_assoc = tab_assoc;
+}
+// ============================================================ nearestVertex
+Vertex* Quad::nearestVertex (Vertex* other)
+{
+ if (BadElement (other))
+ return NULL;
+
+ Vertex* vsol = NULL;
+ double dmin = 1e+77;
+ int nbre = countVertex ();
+ for (int nro=0 ; nro<nbre ; nro++)
+ {
+ Vertex* vert = getVertex (nro);
+ double dist = other->dist2 (vert);
+ if (dist < dmin)
+ {
+ dmin = dist;
+ vsol = vert;
+ }
+ }
+ return vsol;
+}
+// =============================================================== reorienter
+void Quad::reorienter ()
+{
+ if (q_orientation != Q_INVERSE)
+ return;
+
+ Edge* edge = q_edge [E_B];
+ q_edge [E_B] = q_edge [E_D];
+ q_edge [E_B] = edge;
+
+ q_vertex [E_A] = q_edge [E_D]->commonVertex(q_edge [E_A]);
+ q_vertex [E_B] = q_edge [E_A]->commonVertex(q_edge [E_B]);
+ q_vertex [E_C] = q_edge [E_B]->commonVertex(q_edge [E_C]);
+ q_vertex [E_D] = q_edge [E_C]->commonVertex(q_edge [E_D]);
+
+ if (db)
+ printf (" %s est reoriente\n", el_name.c_str());
+ q_orientation = Q_DIRECT;
+}
+// =============================================================== getCenter
+double* Quad::getCenter (double* center)
+{
+ center[dir_x] = center[dir_y] = center[dir_z] = 0;
+ if (BadElement (this))
+ return NULL;
+
+ for (int nv=0 ; nv<QUAD4 ; nv++)
+ {
+ if (BadElement (q_vertex [nv]))
+ return NULL;
+ center [dir_x] += q_vertex[nv]->getX()/4;
+ center [dir_y] += q_vertex[nv]->getY()/4;
+ center [dir_z] += q_vertex[nv]->getZ()/4;
+ }
+ return center;
+}
+// =============================================================== dist2
+double Quad::dist2 (double* point)
+{
+ Real3 center;
+ getCenter (center);
+ double d2 = carre (point[dir_x] - center[dir_x])
+ + carre (point[dir_y] - center[dir_y])
+ + carre (point[dir_z] - center[dir_z]) ;
+ return d2;
+}
+// =============================================================== opposedHexa
+Hexa* Quad::opposedHexa (Hexa* hexa)
+{
+ int nbre = getNbrParents ();
+ for (int nro=0 ; nro <nbre ; ++nro)
+ {
+ Hexa* dad = getParent (nro);
+ if (dad!= NULL && dad->isValid() && dad != hexa)
+ return dad;
+ }
+ return NULL;
+}
END_NAMESPACE_HEXA