// C++ : Gestion des Quadrangles
-// Copyright (C) 2009-2012 CEA/DEN, EDF R&D
+// Copyright (C) 2009-2024 CEA, EDF
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
#include "HexDocument.hxx"
#include "HexHexa.hxx"
#include "HexElements.hxx"
+#include "HexGlobale.hxx"
#include "HexXmlWriter.hxx"
-#include "HexShape.hxx"
+#include "HexNewShape.hxx"
+#include "HexFaceShape.hxx"
BEGIN_NAMESPACE_HEXA
+bool db = on_debug();
+
// ======================================================== Constructeur
Quad::Quad (Vertex* va, Vertex* vb, Vertex* vc, Vertex* vd)
: EltBase (va->dad(), EL_QUAD)
for (int nro=0 ; nro<QUAD4 ; nro++)
{
- q_edge [nro] = new Edge (q_vertex[nro],
+ q_edge [nro] = new Edge (q_vertex[nro],
q_vertex[(nro+1) MODULO QUAD4]);
+
+ if (BadElement (q_vertex [nro]) || BadElement (q_edge [nro]))
+ setError ();
+ else
+ for (int nv=nro+1 ; nv<QUAD4 ; nv++)
+ if (q_vertex[nv] == q_vertex[nro])
+ setError ();
}
+ if (el_root != NULL && el_status==HOK)
+ el_root->addQuad (this);
majReferences ();
}
// ======================================================== Constructeur bis
for (int nro=0 ; nro<QUAD4 ; nro++)
{
- int prec = (nro+1) MODULO QUAD4;
+ if (BadElement (q_edge[nro]))
+ setError (886);
+ else
+ {
+ for (int nv=nro+1 ; nv<QUAD4 ; nv++)
+ if (q_edge[nv] == q_edge[nro])
+ setError (887);
+ }
+ }
+
+ if (isValid())
+ {
+ // Cond necessaire : ea disjoint de ec (opposes)
+ int nc = ea->inter (ec);
+ if (nc>=0)
+ {
+ nc = ea->inter (eb);
+ if (nc<0)
+ {
+ q_edge [E_C] = eb;
+ q_edge [E_B] = ec;
+ }
+ else
+ {
+ nc = ea->inter (ed);
+ if (nc<0)
+ {
+ q_edge [E_C] = ed;
+ q_edge [E_D] = ec;
+ }
+ else
+ setError (880);
+ }
+ }
+ }
+
+ for (int nro=0 ; nro<QUAD4 ; nro++)
+ {
+ int prec = (nro+1) MODULO QUAD4;
Vertex* node = NULL;
int nc = q_edge[nro] -> inter (q_edge[prec]);
if (nc>=0)
node = q_edge[nro]->getVertex (nc);
- else
- el_status = 888;
+ else
+ setError (888);
q_vertex [prec] = node;
}
- if (el_status != HOK)
+ if (isBad())
{
printf (" +++++++++++++++++++++++++++++++++++++++++++ \n");
printf (" +++ Quadrangle impossible \n");
dump ();
printf (" +++++++++++++++++++++++++++++++++++++++++++ \n");
// el_root->dump ();
- for (int ned=0; ned<QUAD4; ned++)
+ for (int ned=0; ned<QUAD4; ned++)
{
q_edge[ned]->dumpPlus ();
}
fatal_error ("Quadrangle impossible");
}
+ if (el_root != NULL && el_status==HOK)
+ el_root->addQuad (this);
majReferences ();
}
-// ======================================================== Constructeur bis
+// ======================================================== Constructeur ter
Quad::Quad (Quad* other)
: EltBase (other->dad(), EL_QUAD)
{
}
q_orientation = Q_UNDEFINED;
q_clone = NULL;
+
+ if (el_root != NULL && el_status==HOK)
+ el_root->addQuad (this);
+}
+// ============================================================ getEdge
+Edge* Quad::getEdge (int nro)
+{
+ Edge* elt = NULL;
+ if (nro >=0 && nro < QUAD4 && el_status == HOK && q_edge [nro]->isValid())
+ elt = q_edge [nro];
+
+ DumpStart ("getEdge", nro);
+ DumpReturn (elt);
+ return elt;
+}
+// ============================================================ getVertex
+Vertex* Quad::getVertex (int nro)
+{
+ Vertex* elt = NULL;
+ if (nro >=0 && nro < QUAD4 && el_status == HOK && q_vertex [nro]->isValid())
+ elt = q_vertex [nro];
+
+ DumpStart ("getVertex", nro);
+ DumpReturn (elt);
+ return elt;
}
-// ========================================================= majReferences
+// ========================================================= majReferences
void Quad::majReferences ()
{
for (int nro=0 ; nro<QUAD4 ; nro++)
q_edge [nro] -> addParent (this);
}
-// ========================================================= getParent
+// ========================================================= getParent
Hexa* Quad::getParent (int nro)
{
return static_cast <Hexa*> (getFather (nro));
int nsp1 = (orig+1) MODULO QUAD4;
int nsm1 = (orig+QUAD4-1) MODULO QUAD4;
- if (q_vertex [nsp1] == v2)
+ if (q_vertex [nsp1] == v2)
{
for (int nro=0 ; nro < QUAD4 ; nro++)
{
te1 [nro] = q_edge [(orig+nro) MODULO QUAD4];
}
}
- else if (q_vertex [nsm1] == v2)
+ else if (q_vertex [nsm1] == v2)
{
for (int nro=0 ; nro < QUAD4 ; nro++)
{
te1 [nro] = q_edge [(orig+QUAD4-nro) MODULO QUAD4];
}
}
- else
+ else
return 588;
return HOK;
}
// ======================================================== ordoVertex
-int Quad::ordoVertex (Vertex* v1, Vertex* v2, Vertex* tv1[])
+int Quad::ordoVertex (Vertex* v1, Vertex* v2, Vertex* tver[])
{
int orig = NOTHING;
for (int nro=0 ; orig == NOTHING && nro < QUAD4 ; nro++)
int nsp1 = (orig+1) MODULO QUAD4;
int nsm1 = (orig+QUAD4-1) MODULO QUAD4;
- if (q_vertex [nsp1] == v2)
+ if (q_vertex [nsp1] == v2)
{
for (int nro=0 ; nro < QUAD4 ; nro++)
- tv1 [nro] = q_vertex [(orig+nro) MODULO QUAD4];
+ tver [nro] = q_vertex [(orig+nro) MODULO QUAD4];
}
- else if (q_vertex [nsm1] == v2)
+ else if (q_vertex [nsm1] == v2)
{
for (int nro=0 ; nro < QUAD4 ; nro++)
- tv1 [nro] = q_vertex [(orig+QUAD4-nro) MODULO QUAD4];
+ tver [nro] = q_vertex [(orig+QUAD4-nro) MODULO QUAD4];
}
- else
+ else
return 588;
return HOK;
}
+// ======================================================== ordonner
+int Quad::ordonner (Vertex* v1, Vertex* v2, Vertex* tver[], Edge* ted[])
+{
+ tver [0] = tver [1] = tver [2] = tver [3] = NULL;
+ ted [0] = ted [1] = ted [2] = ted [3] = NULL;
+
+ int ier = ordoVertex (v1, v2, tver);
+ if (ier != HOK)
+ return ier;
+
+ for (int nro=0 ; nro < QUAD4 ; nro++)
+ ted [nro] = findEdge (tver[nro], tver [(nro+1) MODULO QUAD4]);
+
+ return HOK;
+}
// ======================================================== getBrother
Quad* Quad::getBrother (StrOrient* orient)
{
break;
case OR_RIGHT : n21 = n22 + sens;
break;
- case OR_FRONT : n21 += 2;
- n22 += 2;
+ case OR_FRONT : n21 += 2;
+ n22 += 2;
break;
default : ;
}
int mark = next->getMark();
int mark2 = dad ? dad->getMark() : IS_NONE;
- if (nbp <= 1 && mark2 != IS_MARRIED && mark == IS_NONE)
+ if (nbp == 1 && mark2 != IS_MARRIED && mark == IS_NONE)
return next;
// if (nbp <= 1 && mark == IS_NONE)
// return next;
// ======================================================== coupler
int Quad::coupler (Quad* other, StrOrient* orient, Elements* table)
{
- if (other==NULL)
+ if (other==NULL)
return HERR;
+ if (db)
+ {
+ std::cout << " Quads::coupler " << el_name << " -> " << other->getName ()
+ << std::endl;
+ }
Hexa* hexa = other->getParent(0);
for (int ned = 0 ; ned < QUAD4 ; ned++)
{
- Edge* arete = q_edge[ned];
- int nbfreres = arete ->getNbrParents ();
+ Edge* arete = q_edge[ned];
+ int nbfreres = arete ->getNbrParents ();
for (int nq = 0 ; nq < nbfreres ; nq++)
{
Quad* next = arete->getParent (nq);
{
StrOrient new_ori (orient);
new_ori.dir = OR_FRONT;
- Vertex* va = arete->getVertex (V_AMONT);
- Vertex* vb = arete->getVertex (V_AVAL);
+ Vertex* va = arete->getVertex (V_AMONT);
+ Vertex* vb = arete->getVertex (V_AVAL);
// On voit si un point de repere est conserve
if (va == orient->v11)
}
}
// TODO : traiter l'erreur
- cout << " ... Probleme dans Quad::getOpposedEdge :" << endl;
+ std::cout << " ... Probleme dans Quad::getOpposedEdge :" << std::endl;
+ HexDisplay (el_name);
PutName (start);
PutName (vaprim);
PutName (vbprim);
void Quad::saveXml (XmlWriter* xml)
{
char buffer[12];
- string edges;
+ std::string edges;
for (int nro=0 ; nro<QUAD4 ; nro++)
{
xml->openMark ("Quad");
xml->addAttribute ("id", getName (buffer));
xml->addAttribute ("edges", edges);
- if (el_name!=buffer)
+ if (el_name!=buffer)
xml->addAttribute ("name", el_name);
xml->closeMark ();
int nbass = tab_assoc.size();
for (int nro=0 ; nro<nbass ; nro++)
if (tab_assoc[nro] != NULL)
- tab_assoc[nro]->saveXml (xml);
+ tab_assoc[nro]->saveXml (xml);
}
// ======================================================== replaceEdge
void Quad::replaceEdge (Edge* old, Edge* par)
{
for (int nro=0 ; nro<QUAD4 ; nro++)
{
- if (q_edge[nro]==old)
+ if (q_edge[nro]==old)
{
q_edge[nro] = par;
if (debug())
{
for (int nro=0 ; nro<QUAD4 ; nro++)
{
- if (q_vertex [nro]==old)
+ if (q_vertex [nro]==old)
{
q_vertex [nro] = par;
if (debug())
printf (")");
dumpRef ();
+ Real3 cg;
+ getCenter (cg);
+ printf (" -> (%g, %g, %g)\n", cg[dir_x], cg[dir_y], cg[dir_z]);
}
// ======================================================== dumpPlus
void Quad::dumpPlus ()
void Quad::setOrientation (int ori)
{
q_orientation = ori;
- if (ori==Q_DIRECT || ori==Q_INVERSE)
+ if (db && (ori==Q_DIRECT || ori==Q_INVERSE))
printf (" %s = %s\n", el_name.c_str(), t_ori [ q_orientation ]);
}
// ======================================================== setOrientation
q_orientation = Q_INSIDE;
if (getNbrParents() != 1)
return q_orientation;
-
+
Real3 cg, orig, pi, pj, vi, vj, vk;
Hexa* hexa = getParent(0);
double pmixte = prod_mixte (vi, vj, vk);
q_orientation = pmixte > ZEROR ? Q_DIRECT : Q_INVERSE;
- printf (" %s = %s\n", el_name.c_str(), t_ori [ q_orientation ]);
+ if (db)
+ printf (" %s := %s\n", el_name.c_str(), t_ori [ q_orientation ]);
return q_orientation;
}
+// ========================================================== clearAssociation
+void Quad::clearAssociation ()
+{
+ tab_assoc.clear ();
+ is_associated = false;
+}
+// ========================================================== addAssociation
+int Quad::addAssociation (NewShape* geom, int subid)
+{
+ if (geom == NULL)
+ return HERR;
+
+ FaceShape* face = geom->findFace (subid);
+ int ier = addAssociation (face);
+
+ return ier;
+}
+// ========================================================== addAssociation
+int Quad::addAssociation (FaceShape* face)
+{
+ if (face == NULL)
+ return HERR;
+
+ face->addAssociation (this);
+ tab_assoc.push_back (face);
+ is_associated = true;
+ return HOK;
+}
+// ========================================================== getAssociation
+FaceShape* Quad::getAssociation (int nro)
+{
+ if (nro < 0 || nro >= (int)tab_assoc.size())
+ return NULL;
+
+ return tab_assoc [nro];
+}
+// ======================================================== commonEdge
+Edge* Quad::commonEdge (Quad* other)
+{
+ for (int ne1=0 ; ne1<QUAD4 ; ne1++)
+ for (int ne2=0 ; ne2<QUAD4 ; ne2++)
+ if (q_edge [ne1] == other->q_edge [ne2])
+ return q_edge [ne1];
+
+ return NULL;
+}
+// ======================================================== Inter
+int Quad::inter (Quad* other, int& nother)
+{
+ for (int ne1=0 ; ne1<QUAD4 ; ne1++)
+ for (int ne2=0 ; ne2<QUAD4 ; ne2++)
+ if (q_edge [ne1] == other->q_edge [ne2])
+ {
+ nother = ne2;
+ return ne1;
+ }
+
+ nother = NOTHING;
+ return NOTHING;
+}
+// ======================================================== Inter (2)
+Edge* Quad::inter (Quad* other)
+{
+ for (int ne1=0 ; ne1<QUAD4 ; ne1++)
+ for (int ne2=0 ; ne2<QUAD4 ; ne2++)
+ if (q_edge [ne1] == other->q_edge [ne2])
+ return q_edge [ne1];
+ return NULL;
+}
+// ============================================================ definedBy (v)
+bool Quad::definedBy (Vertex* v1, Vertex* v2)
+{
+ for (int n1=0 ; n1< QUAD4 ; n1++)
+ if (v1 == q_vertex[n1] && v2 == q_vertex[(n1+2) MODULO QUAD4])
+ return true;
+
+ return false;
+}
+// ============================================================ definedBy (e)
+bool Quad::definedBy (Edge* e1, Edge* e2)
+{
+ if (e1==e2 || BadElement (e1) || BadElement (e2))
+ return false;
+
+ bool f1=false, f2=false;
+ for (int ned=0 ; ned< QUAD4 ; ned++)
+ if (e1 == q_edge[ned]) f1 = true;
+ else if (e2 == q_edge[ned]) f2 = true;
+ // if (e1 == q_edge[ned] && e2 == q_edge[(ned+2) MODULO QUAD4]) return true;
+
+ return f1 && f2;
+}
+// =============================================================== findEdge
+Edge* Quad::findEdge (Vertex* v1, Vertex* v2)
+{
+ for (int nro=0 ; nro< QUAD4 ; nro++)
+ {
+ Vertex* va = q_edge[nro]->getVertex(V_AMONT) ;
+ Vertex* vb = q_edge[nro]->getVertex(V_AVAL) ;
+ if ((v1==va && v2==vb) || (v1==vb && v2==va))
+ return q_edge [nro];
+ }
+
+ return NULL;
+}
+// =============================================================== indexVertex
+int Quad::indexVertex (Vertex* elt)
+{
+ for (int n1=0 ; n1< QUAD4 ; n1++)
+ if (elt == q_vertex[n1])
+ return n1;
+
+ return NOTHING;
+}
+// =============================================================== indexEdge
+int Quad::indexEdge (Edge* elt)
+{
+ for (int n1=0 ; n1< QUAD4 ; n1++)
+ if (elt == q_edge[n1])
+ return n1;
+
+ return NOTHING;
+}
+// =============================================================== setColor
+void Quad::setColor (double val)
+{
+ for (int n1=0 ; n1< QUAD4 ; n1++)
+ q_vertex[n1] -> setColor (val);
+}
+// =============================================================== duplicate
+void Quad::duplicate ()
+{
+ q_orientation = Q_UNDEFINED;
+ q_clone = new Quad (GetClone (q_edge [E_A]),
+ GetClone (q_edge [E_B]),
+ GetClone (q_edge [E_C]),
+ GetClone (q_edge [E_D]));
+ q_clone->tab_assoc = tab_assoc;
+}
+// ============================================================ nearestVertex
+Vertex* Quad::nearestVertex (Vertex* other)
+{
+ if (BadElement (other))
+ return NULL;
+
+ Vertex* vsol = NULL;
+ double dmin = 1e+77;
+ int nbre = countVertex ();
+ for (int nro=0 ; nro<nbre ; nro++)
+ {
+ Vertex* vert = getVertex (nro);
+ double dist = other->dist2 (vert);
+ if (dist < dmin)
+ {
+ dmin = dist;
+ vsol = vert;
+ }
+ }
+ return vsol;
+}
+// =============================================================== reorienter
+void Quad::reorienter ()
+{
+ if (q_orientation != Q_INVERSE)
+ return;
+
+ Edge* edge = q_edge [E_B];
+ q_edge [E_B] = q_edge [E_D];
+ q_edge [E_B] = edge;
+
+ q_vertex [E_A] = q_edge [E_D]->commonVertex(q_edge [E_A]);
+ q_vertex [E_B] = q_edge [E_A]->commonVertex(q_edge [E_B]);
+ q_vertex [E_C] = q_edge [E_B]->commonVertex(q_edge [E_C]);
+ q_vertex [E_D] = q_edge [E_C]->commonVertex(q_edge [E_D]);
+
+ if (db)
+ printf (" %s est reoriente\n", el_name.c_str());
+ q_orientation = Q_DIRECT;
+}
+// =============================================================== getCenter
+double* Quad::getCenter (double* center)
+{
+ center[dir_x] = center[dir_y] = center[dir_z] = 0;
+ if (BadElement (this))
+ return NULL;
+
+ for (int nv=0 ; nv<QUAD4 ; nv++)
+ {
+ if (BadElement (q_vertex [nv]))
+ return NULL;
+ center [dir_x] += q_vertex[nv]->getX()/4;
+ center [dir_y] += q_vertex[nv]->getY()/4;
+ center [dir_z] += q_vertex[nv]->getZ()/4;
+ }
+ return center;
+}
+// =============================================================== dist2
+double Quad::dist2 (double* point)
+{
+ Real3 center;
+ getCenter (center);
+ double d2 = carre (point[dir_x] - center[dir_x])
+ + carre (point[dir_y] - center[dir_y])
+ + carre (point[dir_z] - center[dir_z]) ;
+ return d2;
+}
+// =============================================================== opposedHexa
+Hexa* Quad::opposedHexa (Hexa* hexa)
+{
+ int nbre = getNbrParents ();
+ for (int nro=0 ; nro <nbre ; ++nro)
+ {
+ Hexa* dad = getParent (nro);
+ if (dad!= NULL && dad->isValid() && dad != hexa)
+ return dad;
+ }
+ return NULL;
+}
END_NAMESPACE_HEXA