// C++ : Gestion des aretes
-// Copyright (C) 2009-2013 CEA/DEN, EDF R&D
+// Copyright (C) 2009-2024 CEA, EDF
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
#include "HexXmlWriter.hxx"
#include "HexNewShape.hxx"
#include "HexAssoEdge.hxx"
+#include "HexVertexShape.hxx"
static int niveau = 0;
return;
}
+ if (el_root != NULL)
+ el_root->addEdge (this);
majReferences ();
}
// ======================================================== Constructeur 2
e_way = true;
e_law = NULL;
e_clone = NULL;
+
+ if (el_root != NULL)
+ el_root->addEdge (this);
}
// ======================================================== majReferences
void Edge::majReferences ()
}
niveau --;
}
+// ========================================================= setPropag
+void Edge::setPropag (int nro, bool sens)
+{
+ e_propag = nro;
+ e_way = sens;
+ if (NOT db || nro<0)
+ return;
+
+ int prems = sens ? 0 : 1;
+ Vertex* v1 = getVertex ( prems);
+ Vertex* v2 = getVertex (1-prems);
+
+ std::cout << " setPropag " << el_name
+ << " = " << nro
+ << " = (" << v1->getName() << ", " << v2->getName()
+ << ") = (" << v2->getX() - v1->getX()
+ << ", " << v2->getY() - v1->getY()
+ << ", " << v2->getZ() - v1->getZ()
+ << ")" << std::endl;
+}
// ========================================================= getParent
Quad* Edge::getParent (int nro)
{
void Edge::saveXml (XmlWriter* xml)
{
char buffer[12];
- string vertices = e_vertex [V_AMONT]->getName(buffer);
+ std::string vertices = e_vertex [V_AMONT]->getName(buffer);
vertices += " ";
vertices += e_vertex [V_AVAL ]->getName(buffer);
}
}
// ======================================================== makeDefinition
-string Edge::makeDefinition ()
+std::string Edge::makeDefinition ()
{
- string definition = el_name;
+ std::string definition = el_name;
definition += " = (";
definition += e_vertex [V_AMONT]->getName();
return definition;
}
-// ========================================================== addAssociation
+// ===================================================== addAssociation
int Edge::addAssociation (EdgeShape* gline, double deb, double fin)
{
if (gline == NULL)
if (db)
{
- cout << " Edge " << el_name
- << " = (" << e_vertex[V_AMONT]->getName()
- << " , " << e_vertex[V_AVAL ]->getName()
- << ") addAssociation " << gline->getName ()
- << " (" << deb << ", " << fin << ")"
- << endl;
+ std::cout << " Edge " << el_name
+ << " = (" << e_vertex[V_AMONT]->getName()
+ << " , " << e_vertex[V_AVAL ]->getName()
+ << ") addAssociation " << gline->getName ()
+ << " (" << deb << ", " << fin << ")"
+ << std::endl;
PutCoord (asso->getOrigin ());
PutCoord (asso->getExtrem ());
}
if (geom == NULL)
{
if (el_root->debug ())
- cout << " Edge " << el_name << " addAssociation of NULL ignored"
- << endl;
+ std::cout << " Edge " << el_name << " addAssociation of NULL ignored"
+ << std::endl;
return HERR;
}
int ier = addAssociation (gline, deb, fin);
return ier;
}
-// ========================================================== clearAssociation
+// ================================================== clearAssociation
void Edge::clearAssociation ()
{
int nombre = tab_assoc.size ();
tab_assoc .clear ();
is_associated = false;
}
-// ========================================================== getAssociation
+// ================================================== getAssociation
AssoEdge* Edge::getAssociation (int nro)
{
- if (nro<0 || nro >= tab_assoc.size())
+ if (nro<0 || nro >= (int)tab_assoc.size())
return NULL;
return tab_assoc [nro];
}
+// =============================================================== getVertex
+Vertex* Edge::getVertex(int nro)
+{
+ Vertex* elt = NULL;
+ if (nro >=0 && nro < V_TWO && el_status == HOK
+ && e_vertex [nro]->isValid())
+ elt = e_vertex [nro];
+
+ return elt;
+}
+// =============================================================== index
+int Edge::index (Vertex* node)
+{
+ return node == NULL ? NOTHING
+ : node == e_vertex[V_AMONT] ? V_AMONT
+ : node == e_vertex[V_AVAL ] ? V_AVAL : NOTHING;
+}
+// ============================================================= opposedVertex
+Vertex* Edge::opposedVertex (Vertex* sommet)
+{
+ int nro = index (sommet);
+ return nro<0 ? NULL : e_vertex[1-nro];
+}
+// ============================================================= commonVertex
+Vertex* Edge::commonVertex (Edge* other)
+{
+ int nro = inter (other);
+ return nro<0 ? NULL : e_vertex[nro];
+}
+// ============================================================= commonPoint
+double* Edge::commonPoint (Edge* other, double point[])
+{
+ Vertex* commun = commonVertex (other);
+ if (commun==NULL)
+ {
+ point[dir_x] = point[dir_y] = point[dir_z] = 0;
+ return NULL;
+ }
+
+ commun->getPoint (point);
+ return point;
+}
+// =============================================================== inter
+int Edge::inter (Edge* other)
+{
+ int nro;
+ return inter (other, nro);
+}
+// =============================================================== inter
+int Edge::inter (Edge* other, int& nother)
+{
+ for (int ni=0 ; ni<V_TWO ; ni++)
+ for (int nj=0 ; nj<V_TWO ; nj++)
+ if (e_vertex[ni] == other->e_vertex[nj])
+ {
+ nother = nj;
+ return ni;
+ }
+
+ nother = NOTHING;
+ return NOTHING;
+}
+// =============================================================== definedBy
+bool Edge::definedBy (Vertex* v1, Vertex* v2)
+{
+ bool rep = (v1 == e_vertex[V_AMONT] && v2 == e_vertex[V_AVAL ])
+ || (v1 == e_vertex[V_AVAL ] && v2 == e_vertex[V_AMONT]);
+ return rep;
+}
+// =============================================================== setColor
+void Edge::setColor (double val)
+{
+ e_vertex [V_AMONT]->setColor (val);
+ e_vertex [V_AVAL ]->setColor (val);
+}
+// =============================================================== duplicate
+void Edge::duplicate ()
+{
+ e_clone = new Edge (GetClone (e_vertex [V_AMONT]),
+ GetClone (e_vertex [V_AVAL ]));
+
+ // e_clone->tab_shapes = tab_shapes;
+ e_clone->tab_assoc = tab_assoc;
+}
+// =============================================================== getVector
+double* Edge::getVector (double vecteur[])
+{
+
+ if (e_vertex[V_AMONT]==NULL || e_vertex[V_AVAL]==NULL)
+ {
+ vecteur [dir_x] = vecteur [dir_y] = vecteur [dir_z] = 0;
+ return NULL;
+ }
+
+ vecteur[dir_x] = e_vertex[V_AVAL]->getX() - e_vertex[V_AMONT]->getX();
+ vecteur[dir_y] = e_vertex[V_AVAL]->getY() - e_vertex[V_AMONT]->getY();
+ vecteur[dir_z] = e_vertex[V_AVAL]->getZ() - e_vertex[V_AMONT]->getZ();
+
+ return vecteur;
+}
// ========================================================== checkAssociation
int Edge::checkAssociation ()
{
{
if (arc[nro] != NOTHING)
{
- if (ier==HOK) cout << endl;
- cout << " Association Edge " << el_name
- << " : Le vertex " << e_vertex[nro]->getName()
- << " : Le vertex " << e_vertex[nro]->getName()
- << " Touche les lignes " << arc [nro]
- << " et " << nass << endl;
+ if (ier==HOK) std::cout << std::endl;
+ std::cout << " Association Edge " << el_name
+ << " : Le vertex " << e_vertex[nro]->getName()
+ << " : Le vertex " << e_vertex[nro]->getName()
+ << " Touche les lignes " << arc [nro]
+ << " et " << nass << std::endl;
ier = 112;
}
arc [nro] = nass;
{
if (arc [nro] == NOTHING)
{
- if (ier==HOK) cout << endl;
- cout << " Association Edge " << el_name
- << " : Le vertex nro " << nro
- << " = " << e_vertex[nro]->getName()
- << " est isole" << endl;
+ if (ier==HOK) std::cout << std::endl;
+ std::cout << " Association Edge " << el_name
+ << " : Le vertex nro " << nro
+ << " = " << e_vertex[nro]->getName()
+ << " est isole" << std::endl;
PutCoord (ver_assoc[nro]);
ier = 111;
}
if (ier==HOK)
return ier;
- cout << " ** Controle associations (" << nombre << ") edge " << el_name
- << " = (" << e_vertex[V_AMONT]->getName()
- << " , " << e_vertex[V_AVAL ]->getName()
- << ")" << endl;
+ std::cout << " ** Controle associations (" << nombre << ") edge " << el_name
+ << " = (" << e_vertex[V_AMONT]->getName()
+ << " , " << e_vertex[V_AVAL ]->getName()
+ << ")" << std::endl;
for (int nv=0 ; nv<2 ; ++nv)
{
Vertex* node = e_vertex[nv];
- cout << node->getName() << " = (" << node->getX()
- << ", " << node->getY() << ", " << node->getZ()
- << ") -> "<< ver_assoc [nv][0] << ", " << ver_assoc [nv][1]
- << ", " << ver_assoc [nv][2] << ")" << endl;
+ std::cout << node->getName() << " = (" << node->getX()
+ << ", " << node->getY() << ", " << node->getZ()
+ << ") -> "<< ver_assoc [nv][0] << ", " << ver_assoc [nv][1]
+ << ", " << ver_assoc [nv][2] << ")" << std::endl;
}
for (int nass=0 ; nass<nombre ; ++nass)
{
AssoEdge* asso = tab_assoc[nass];
- cout << " " << nass << " :";
+ std::cout << " " << nass << " :";
asso->dump ();
}
return ier;
}
+// ========================================================== getAssoLen
+double Edge::getAssoLen ()
+{
+ int nombre = tab_assoc.size();
+ double longueur = 0;
+ if (nombre==0)
+ {
+ Real3 p1, p2;
+ e_vertex [V_AMONT]-> getAssoCoord (p1);
+ e_vertex [V_AVAL ]-> getAssoCoord (p2);
+ longueur = calc_distance (p1, p2);
+ }
+ else
+ {
+ for (int nass=0 ; nass<nombre ; ++nass)
+ longueur += tab_assoc[nass]->length ();
+ }
+
+ return longueur;
+}
+// ========================================================= getLength
+double Edge::getLength ()
+{
+ Real3 p1, p2;
+ e_vertex [V_AMONT]-> getAssoCoord (p1);
+ e_vertex [V_AVAL ]-> getAssoCoord (p2);
+ double longueur = calc_distance (p1, p2);
+ return longueur;
+}
+// ========================================================= findAssociation
+int Edge::findAssociation (NewShape* geom)
+{
+ Real3 point, p2;
+ if (geom==NULL)
+ return NOTHING;
+
+ e_vertex [V_AMONT]-> getAssoCoord (point);
+ e_vertex [V_AVAL ]-> getAssoCoord (p2);
+
+ EdgeShape* gline = geom->findEdge (point, p2);
+ if (gline==NULL)
+ {
+ std::cout << " *** FindAssociation " << el_name << std::endl;
+ for (int nv=0 ; nv < V_TWO ; ++nv)
+ {
+ e_vertex [nv]-> getAssoCoord (point);
+ VertexShape* shape = geom->findVertex (point);
+ std::cout << " *** Vertex nro " << nv;
+ if (shape==NULL)
+ {
+ std::cout << " absent : ";
+ PutCoord (point);
+ }
+ else
+ {
+ std::cout << " : Subid = " << shape->getIdent() << std::endl;
+ }
+ }
+ return NOTHING;
+ }
+
+ clearAssociation ();
+ addAssociation (gline, 0, 1);
+ return gline->getIdent();
+}
+// ========================================================= setAssociation
+int Edge::setAssociation (NewShape* geom, int subid)
+{
+ if (geom == NULL)
+ {
+ if (el_root->debug ())
+ std::cout << " Edge " << el_name << " addAssociation of NULL ignored"
+ << std::endl;
+ return HERR;
+ }
+
+ EdgeShape* gline = geom->findEdge (subid);
+ if (gline == NULL)
+ {
+ if (el_root->debug ())
+ std::cout << " Edge " << el_name << " addAssociation bad subid : "
+ << subid << std::endl;
+ return HERR;
+ }
+
+ Real3 p1, p2, pa, pb;
+ gline->getCoords (p1, p2);
+ e_vertex [V_AMONT]-> getAssoCoord (pa);
+ e_vertex [V_AVAL ]-> getAssoCoord (pb);
+
+ double da1 = calc_d2 (pa, p1);
+ double da2 = calc_d2 (pa, p2);
+ double db1 = calc_d2 (pb, p1);
+ double db2 = calc_d2 (pb, p2);
+
+ std::cout << "setAssociation " << el_name << " :" <<std::endl;
+
+ if (da2 < da1 && db1 < db2)
+ {
+ e_vertex [V_AMONT]->setAssociation (p2);
+ e_vertex [V_AVAL ]->setAssociation (p1);
+ }
+ else
+ {
+ e_vertex [V_AMONT]->setAssociation (p1);
+ e_vertex [V_AVAL ]->setAssociation (p2);
+ }
+
+
+ clearAssociation ();
+ int ier = addAssociation (gline, 0, 1);
+ return ier;
+}
END_NAMESPACE_HEXA