// C++ : Reordonnancement des faces
+// Copyright (C) 2009-2016 CEA/DEN, EDF R&D
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
#include "HexDocument.hxx"
#include "HexVertex.hxx"
makeSkin (quad);
}
}
+
+ for (elt = doc_first_elt[EL_QUAD]->next (); elt!=NULL; elt = elt->next())
+ if (elt!=NULL && elt->isHere())
+ {
+ Quad* quad = static_cast <Quad*> (elt);
+ quad->reorienter ();
+ }
}
// ========================================================= makeSkin
void makeSkin (Quad* orig)