//
// CC++ : Interface Cascade de la classe Elements
//
-// Copyright (C) 2009-2012 CEA/DEN, EDF R&D
+// Copyright (C) 2009-2016 CEA/DEN, EDF R&D
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/
-// or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-//--+----1----+----2----+----3----+----4----+----5----+----6----+----7----+----8
#include "HexBiCylinderShape.hxx"
#include "HexVertex.hxx"
#include "HexEdge.hxx"
-#ifndef NO_CASCADE
// Cylindre
-#include <GEOMImpl_CylinderDriver.hxx>
-#include <GEOMImpl_ICylinder.hxx>
#include <BRepPrimAPI_MakeCylinder.hxx>
#include <BRepAlgoAPI_Section.hxx>
}
// ====================================================== associate
// ==== On suppose une orientation correcte
-int BiCylinderShape::associate (Edge* edge, EdgeShape* line, double para1,
- double para2, int extrem)
+int BiCylinderShape::associate (Edge* edge, EdgeShape* line,
+ double para1, double para2, int extrem)
{
edge->addAssociation (line, para1, para2);
}
}
END_NAMESPACE_HEXA
-#endif