// Getting objects.
TopTools_ListOfShape anObjects;
- for (ListOfShape::const_iterator
+ for (ListOfShape::const_iterator
anObjectsIt = theObjects.begin(); anObjectsIt != theObjects.end(); anObjectsIt++) {
const TopoDS_Shape& aShape = (*anObjectsIt)->impl<TopoDS_Shape>();
if(!aShape.IsNull()) {
// Getting tools.
TopTools_ListOfShape aTools;
- for (ListOfShape::const_iterator
+ for (ListOfShape::const_iterator
aToolsIt = theTools.begin(); aToolsIt != theTools.end(); aToolsIt++) {
const TopoDS_Shape& aShape = (*aToolsIt)->impl<TopoDS_Shape>();
if(!aShape.IsNull()) {