#include <TopoDS_Shape.hxx>
-#define MY_PNT static_cast<gp_Pnt*>(myImpl)
+#define MY_SHAPE static_cast<TopoDS_Shape*>(myImpl)
GeomAPI_Shape::GeomAPI_Shape()
: GeomAPI_Interface(new TopoDS_Shape())
bool GeomAPI_Shape::isNull()
{
- return MY_SHAPE->IsNull();
+ return MY_SHAPE->IsNull() == Standard_True;
}
bool GeomAPI_Shape::isVertex() const
{
const TopoDS_Shape& aShape = const_cast<GeomAPI_Shape*>(this)->impl<TopoDS_Shape>();
- return aShape.TShape()->ShapeType() == TopAbs_VERTEX;
+ return !aShape.IsNull() && aShape.ShapeType() == TopAbs_VERTEX;
}
bool GeomAPI_Shape::isEdge() const
{
const TopoDS_Shape& aShape = const_cast<GeomAPI_Shape*>(this)->impl<TopoDS_Shape>();
- return aShape.TShape()->ShapeType() == TopAbs_EDGE;
+ return aShape.ShapeType() == TopAbs_EDGE;
}