return aShape.ShapeType() == TopAbs_FACE;
}
+bool GeomAPI_Shape::isCompound() const
+{
+ const TopoDS_Shape& aShape = const_cast<GeomAPI_Shape*>(this)->impl<TopoDS_Shape>();
+ return aShape.ShapeType() == TopAbs_COMPOUND;
+}
+
bool GeomAPI_Shape::isSolid() const
{
const TopoDS_Shape& aShape = const_cast<GeomAPI_Shape*>(this)->impl<TopoDS_Shape>();