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Added a selection attribute and naming basic mechanisms
[modules/shaper.git] / src / GeomAPI / GeomAPI_Shape.cpp
index e662ea2548c0c26cb72e81cd89b65684cb874a0c..0e5bcb010afce528fa68654ab66f867f918af232 100644 (file)
@@ -4,10 +4,38 @@
 
 #include<GeomAPI_Shape.h>
 
-#include<TopoDS_Shape.hxx>
+#include <TopoDS_Shape.hxx>
 
-#define MY_PNT static_cast<gp_Pnt*>(myImpl)
+#define MY_SHAPE static_cast<TopoDS_Shape*>(myImpl)
 
 GeomAPI_Shape::GeomAPI_Shape()
-  : GeomAPI_Interface(new TopoDS_Shape())
-{}
+    : GeomAPI_Interface(new TopoDS_Shape())
+{
+}
+
+bool GeomAPI_Shape::isNull() const
+{
+  return MY_SHAPE->IsNull() == Standard_True;
+}
+
+bool GeomAPI_Shape::isEqual(const boost::shared_ptr<GeomAPI_Shape> theShape) const
+{
+  if (isNull())
+    return theShape->isNull();
+  if (theShape->isNull())
+    return false;
+
+  return MY_SHAPE->IsEqual(theShape->impl<TopoDS_Shape>()) == Standard_True;
+}
+
+bool GeomAPI_Shape::isVertex() const
+{
+  const TopoDS_Shape& aShape = const_cast<GeomAPI_Shape*>(this)->impl<TopoDS_Shape>();
+  return !aShape.IsNull() && aShape.ShapeType() == TopAbs_VERTEX;
+}
+
+bool GeomAPI_Shape::isEdge() const
+{
+  const TopoDS_Shape& aShape = const_cast<GeomAPI_Shape*>(this)->impl<TopoDS_Shape>();
+  return aShape.ShapeType() == TopAbs_EDGE;
+}