#include<GeomAPI_Shape.h>
-#include<TopoDS_Shape.hxx>
+#include <TopoDS_Shape.hxx>
-#define MY_PNT static_cast<gp_Pnt*>(myImpl)
+#define MY_SHAPE static_cast<TopoDS_Shape*>(myImpl)
GeomAPI_Shape::GeomAPI_Shape()
- : GeomAPI_Interface(new TopoDS_Shape())
-{}
+ : GeomAPI_Interface(new TopoDS_Shape())
+{
+}
+
+bool GeomAPI_Shape::isNull() const
+{
+ return MY_SHAPE->IsNull() == Standard_True;
+}
+
+bool GeomAPI_Shape::isEqual(const boost::shared_ptr<GeomAPI_Shape> theShape) const
+{
+ if (isNull())
+ return theShape->isNull();
+ if (theShape->isNull())
+ return false;
+
+ return MY_SHAPE->IsEqual(theShape->impl<TopoDS_Shape>()) == Standard_True;
+}
+
+bool GeomAPI_Shape::isVertex() const
+{
+ const TopoDS_Shape& aShape = const_cast<GeomAPI_Shape*>(this)->impl<TopoDS_Shape>();
+ return !aShape.IsNull() && aShape.ShapeType() == TopAbs_VERTEX;
+}
+
+bool GeomAPI_Shape::isEdge() const
+{
+ const TopoDS_Shape& aShape = const_cast<GeomAPI_Shape*>(this)->impl<TopoDS_Shape>();
+ return aShape.ShapeType() == TopAbs_EDGE;
+}