ThreePoints2d* anAngle = MY_ANGLE;
gp_Dir2d aDir1(anAngle->myFirst.XY() - anAngle->myCenter.XY());
gp_Dir2d aDir2(anAngle->mySecond.XY() - anAngle->myCenter.XY());
- double aRes = aDir1.Angle(aDir2);
- if (aRes < 0.0) aRes += 2 * PI;
- return aRes;
+ return aDir1.Angle(aDir2);
}
bool GeomAPI_Angle2d::isReversed(int theIndex)