// TRUE to construct a modal dialog.
//=================================================================================
GenerationGUI_FillingDlg::GenerationGUI_FillingDlg( GeometryGUI* theGeometryGUI, QWidget* parent,
- bool modal, Qt::WindowFlags fl )
+ bool modal, Qt::WindowFlags fl )
: GEOMBase_Skeleton( theGeometryGUI, parent, modal, fl )
{
QPixmap image0( SUIT_Session::session()->resourceMgr()->loadPixmap( "GEOM", tr( "ICON_DLG_FILLING" ) ) );
connect( myGeomGUI, SIGNAL( SignalDefaultStepValueChanged( double ) ), this, SLOT( SetDoubleSpinBoxStep( double ) ) );
connect( ( (SalomeApp_Application*)( SUIT_Session::session()->activeApplication() ) )->selectionMgr(),
- SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
+ SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
initName( tr( "GEOM_FILLING" ) );
resize(100,100);
{
GEOMBase_Skeleton::ActivateThisDialog();
connect( ( (SalomeApp_Application*)( SUIT_Session::session()->activeApplication() ) )->selectionMgr(),
- SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
+ SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
globalSelection( GEOM_COMPOUND );
displayPreview();
}
{
GEOM::GEOM_I3DPrimOperations_var anOper = GEOM::GEOM_I3DPrimOperations::_narrow(getOperation());
GEOM::GEOM_Object_var anObj = anOper->MakeFilling( myCompound, myMinDeg, myMaxDeg,
- myTol2D, myTol3D, myNbIter, myIsApprox );
+ myTol2D, myTol3D, myNbIter, myIsApprox );
if ( !anObj->_is_nil() )
{
if ( !IsPreview() )