+// Copyright (C) 2007-2023 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+// Author : OPEN CASCADE
// File: GLViewer_Selector2d.h
// Created: November, 2004
-// Author: OCC team
-// Copyright (C) CEA 2004
-
-/****************************************************************************
-** Class: GLViewer_Selector2d
-** Descr: OpenGL Selector 2D
-** Module: GLViewer
-** Created: UI team, 20.09.02
-*****************************************************************************/
+//
#ifndef GLVIEWER_SELECTOR2D_H
#define GLVIEWER_SELECTOR2D_H
-#ifdef WNT
+#ifdef WIN32
#include "windows.h"
#endif
class GLViewer_Viewer2d;
class GLViewer_Context;
+/*!
+ \class GLViewer_Selector2d
+ 2D select manager for GLViewer
+*/
class GLVIEWER_API GLViewer_Selector2d : public GLViewer_Selector
{
Q_OBJECT
~GLViewer_Selector2d();
public:
- void setContext( GLViewer_Context* glc ) { myGLContext = glc; }
- GLViewer_Context* getContext() const { return myGLContext; }
+ //! Sets context from Viewer2d
+ void setContext( GLViewer_Context* glc ) { myGLContext = glc; }
+ GLViewer_Context* getContext() const { return myGLContext; }
- void setHilightColor( Quantity_NameOfColor );
- void setSelectColor( Quantity_NameOfColor );
+ // Redefined methods
+ virtual void setHilightColor( Quantity_NameOfColor );
+ virtual void setSelectColor( Quantity_NameOfColor );
- void detect( int, int );
- void undetectAll();
+ virtual void detect( int, int );
+ virtual void undetectAll();
- void select( bool append = false );
- void select( const QRect&, bool append = false );
- void unselectAll();
- int numSelected() const;
+ virtual void select( bool append = false );
+ virtual void select( const QRect&, bool append = false );
+ virtual void unselectAll();
+ virtual int numSelected() const;
- void checkSelection( int, bool, int );
+ virtual void checkSelection( int, bool, int );
protected:
- GLViewer_Context* myGLContext;
+ GLViewer_Context* myGLContext;
};
#endif