-// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2022 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
Checks selection state and emits 'selSelectionDone' or 'selSelectionCancel'
Should be called by after non-interactive selection.
*/
-void GLViewer_Selector2d::checkSelection( int selBefore, bool append, int aStatus )
+void GLViewer_Selector2d::checkSelection( int selBefore, bool /*append*/, int aStatus )
{
int selAfter = numSelected();
if ( selBefore > 0 && selAfter < 1 )